Kim Snaith
Unfortunately… there's not much in the way of replayability – once you've completed the levels, there's no reason to come back as you have no high scores, time trials or leaderboards to beat
It all chugs along quite nicely for a few levels: hack away at groups of zombies, find a few collectible coins and generally bash and smash your way through to the end of the stage. Unfortunately, it all becomes monotonous and infuriating very quickly
The soundtrack is absolutely brilliant… even if you haven’t heard them before, you’ll undoubtedly be humming them all day as they’re incredibly catchy and infectious
The gameplay of Cibele, in the form of the levels of Voltameri we're forced to play through, is something of a letdown… I was left to wonder how on earth Nina could spend so much of her time playing such a dull and boring game
The fact that everyone is, once again, a complete newbie is refreshing; we all get to enjoy those small victories of completing a song on 100% for the first time again, and relive the satisfying achievement of moving up to the next difficulty level
Don't get me wrong. Episode 5 is still good; it's still Life is Strange. I was just left with a bit of a sour taste in my mouth
The audio in the game is excellent… the original soundtrack is perfectly orchestrated, with tracks that change depending on the environment and the current on-screen action
There are no 'reused assets' here; everything is unique, and because of that, the game never feels repetitive and there's always something new waiting around the corner
Even with AI difficulty set to Easy, prepare to lose more than your fair share of matches, and you'll probably give up playing long before you've put in enough time to become a master of the game
You'll run, jump, climb, push, pull and rinse and repeat; it feels at times like each mechanism has just been potato-printed onto a different environment
A lot of the time, you can't afford to take a single hit as you'll either die instantly, or be left with so little time that you can't possibly finish the level anyway
The fun you get from Quiplash is only limited by the people you play it with. The prudish amongst us may get easily offended by other people's answers – and they'll also probably lose with their more straight-laced responses!
The emphasis on puzzle and exploration coupled with the 2D side-scrolling presentation is reminiscent of traditional adventure games of the 90s
From the minute LEGO Jurassic World is booted up, it's obvious just how rushed production was in order to get it out to tie in with the film
There's multiplayer functionality, as well as challenges that change over on a daily basis, meaning that there's constant new content for fans of the game to enjoy
As episode 3 fades to black, you feel like everything you've already come to know about the game has totally been thrown out of the window
In terms of graphics, Color Guardians doesn't offer anything particularly spectacular, but it's far from offensive – the environments are very vivid and pleasant and creature designs are memorable and unique
Schrödinger's Cat has plenty to offer. . . all served up in a great looking, funny package – with the art style and comedy reminiscent of something you might see on Cartoon Network
Whilst far from perfect, Ether One is a deep and thought-provoking game, laden with rewarding and logical puzzles
I've never laughed so much at getting constantly brutalised by my competitors. The game is nothing short of whole-hearted fun