Kim Snaith
The art style itself is a somewhat pleasant 3D cartoon, with vivid colours and bold, blocky textures. Unfortunately, the overall presentation looks like something from the early archives of your Xbox 360, not a current gen title
Actually, the match-three puzzles themselves aren’t bad, and each level offers a variety of puzzle styles to keep things feeling fresh
[LOUD on Planet X] is predominantly a music game above anything else and a stellar selection of licensed music highlights that rather nicely
Despite its few issues, Shred It! is wonderful little game that’s hard not to love
It’s a shame there wasn’t more variation gone into [boss] design; as a new addition to Pang Adventures, differentiating from its predecessors, it would have been great to see some new creative flair but instead it feels rather lazy
Clearly Soda Drinker Pro is designed to be a joke; a funny mockery of the amount of simulation games available on the market. Unfortunately, the only thing that Soda Drinker Pro makes a mockery of is itself
The unique twist that Letter Quest offers with brawler and RPG elements makes this a truly engaging and addictive title
Republique tries to do something different… it's got a few hooks to keep you playing; eager to find out more about Hope and her strange surroundings
More than just a case of survival, Sheltered pushes you to grow and eventually thrive, and the moment your little unit starts to become somewhat self-sufficient, you’ll feel a real swell of pride
…it’s plain to see that Shantae and the Pirate’s Curse is a deep and instantly inviting adventure
Far Cry Primal's map is absolutely huge, and is literally teeming with objective markers and missions. I challenge even the most ardently focused of players to travel to their intended location without getting sidetracked on the way
You'll get the most that Layers of Fear can offer you when you're brave enough to delve into all of its nooks and crannies
…Finally climbing up the stairs and seeing what awaited in the final minutes of the game should have been exhilarating… but rather it felt like somebody had just let all the air out of a shiny birthday balloon, deflating with a disappointing fart
The puzzles are incredibly well thought-out and varied. Of course there are the obligatory hidden object puzzles.. but these are bolstered by much more brain-intensive puzzles that really do require you to think
It's clear a lot of TLC has gone into sprucing up the console version of Sparkle 2 to make it, well… extra sparkly
It's unfair to say that Act It Out! isn't fun; it did provide plenty of entertainment – but then, a game of charades generally provides entertainment by itself
Unfortunately… there's not much in the way of replayability – once you've completed the levels, there's no reason to come back as you have no high scores, time trials or leaderboards to beat
It all chugs along quite nicely for a few levels: hack away at groups of zombies, find a few collectible coins and generally bash and smash your way through to the end of the stage. Unfortunately, it all becomes monotonous and infuriating very quickly
The soundtrack is absolutely brilliant… even if you haven’t heard them before, you’ll undoubtedly be humming them all day as they’re incredibly catchy and infectious
The gameplay of Cibele, in the form of the levels of Voltameri we're forced to play through, is something of a letdown… I was left to wonder how on earth Nina could spend so much of her time playing such a dull and boring game