Tools Up! is a local-only cooperative four-player game that doesn't quite hit the mark with all of the mechanics. Throwing feels useless when your character refuses to complete the action, and targeting can be a concern in tight corridors. Playing alone can best be described as frustrating, to the point where I wouldn't even recommend the game at all unless you are planning to play with others. The lack of online multiplayer doesn't help either.
The more profound life lesson that Superliminal attempts to convey throughout becomes quite apparent in the final monologue from Doctor Glenn Pierce in the last few minutes of the game. Not only does it connect everything that you have done in the game with a higher purpose and meaning, but it has connected with my own life. Perspective is a powerful sentiment and one that many take for granted. Dropping an enlarged exit sign over two pressure plates to open a door is one thing, but understanding how you can become a better person, by looking at all the possible angles and outcomes, is a life lesson I was not expecting from a video game. Some may walk away from this game, thinking it was just a game, but I would say that they missed the theme entirely. Bravo, Pillow Castle Games.
Megaquarium is a robust management simulation game, and the only one allowing you to build your own aquarium. While PC players have been perfecting their exhibits for quite some time, the transition to consoles has been quite smooth. I thoroughly enjoy how the game operates using a controller, although without going through the tutorial, you may be a bit lost. Many advanced elements slowly creep into the experience, such as ensuring your bigger fish don't eat the smaller ones, properly decorating aquariums to keep skittish fish calm, balancing the amount of a single species to keep them happy.
A Lovecraftian horror title, Moons of Madness, is tense, and at times genuinely frightening. It does focus a bit too much on basic puzzle-solving. I did enjoy the stunningly haunting and interactive environments that you find yourself in. What other game allows you to escape from Lovecraftian cosmic horrors, and then proceed to pick up and fill a mug with coffee?
New Super Lucky's Tale is bursting with charm and character, not to mention numerous improvements, and redesigned mechanics that enhance the experience. While not overly lengthy (roughly took me 12 hours), and relatively easy (except for Foxington), there are all-new levels, all of the previous DLC, and dozens of pages to collect, and outfits to purchase with your coins. Load times are a bit on the long side, especially when needing to restart a puzzle. It would also be helpful for the level to be listed when you pause the game and not just the hub world.