Andrew Vandersteen
A new contender into the ring of cRPGs, Pathfinder fails to make as much of a dent as other recent titles have, and feels constricted by it's tabletop ruleset.
A nearly perfect adventure, taking the best from years of RPG experience and creating a massive game with loads to do.
An awful game who's only enjoyment is making fun of it. The advice is bad and borderline creepy at times while the production is shoddy and second rate.
A massive, engrossing, and immersive game with loads of content and an impressive attention to detail. Were it not for the myriad of bugs and issues this would be a true classic.
A buggy, uninjoyable mess of a game, trying and failing to emulate better titles
A decent enough action game trying, and failing, to be a horror game. Enjoyable, but fails to deliver the experience fans were craving.
A fun survival simulator on an alien world filled with secrets, only let down by a lack of focus and small immersion breakers that build up over the course of the game.
A great work of design and audio, brought down and made boring by endless back-tracking, slow walking, and puzzles that don't always make any sense.
An absolute triumph of RPG design, and a sprawling, content-filled game that's sure to enthrall any and all that dive into it. With great quests, satisfying combat, and intelligent systems that all feed into the flow of gameplay perfectly.
A valiant attempt at the 'Dark Souls' formula, but ultimately fails to be anything but references to better games.
A terrible platformer, only redeemed by the occasional bit of challenge, and a decent soundtrack.
A unique indie game that's easy to get lost in as you travel around 1880s India. Great at generating stories, whether they be what the game intended or something uniquely yours.
The weird cousin to other RPGs that feels more like an interactive novel than a board game at times. Great writing and amazing world design held back by clunky, unenjoyable combat and a mountain of minor bugs.
Great sprite work and occasionally engaging combat, but horrible world design, impenetrable story telling, and questionable mechanics dampen what could have been a good brawler. Barely better with other players.
An outstanding co-op shooter, pouring blood and guts by the gallons. Killing zombies has rarely been this satisfying, and is a must for co-op groups.
It’s not as much of a ground-breaker as Pillars of Eternity was last year, but Tyranny continues to show off Obsidian’s best qualities as RPG makers and their incredible ability to craft interesting worlds and characters.
Shadow Warrior 2 is a great game, one that does its predecessor justice and remains true to what made its franchise, and the shooter genre of the 90's, great.
A great stealth action game that improves on its predecessor in every way, only held back by a limited scope and a less then great plot.