David Martinez


249 games reviewed
79.8 average score
80 median score
57.5% of games recommended
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Oct 14, 2020

Live Home Circuit is a great combination between a toy (a radio controlled kart) and an augmented reality game for Nintendo Switch, with some creative additions in the way we design each circuit.

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Ghost Recon Breakpoint is no longer a sandbox. It adds lots of RPG elements that make the game closer to an MMO like The Division. Sometimes it is confusing due to the huge density of the map and it´s many options, but the great military action is still there. Some technical issues.

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Mar 17, 2017

Vroom is the worst of the first Nintendo switch titles. An unispired racing game (in which we control flying motorcycles) with poor graphics, hideous sound effects and boring gameplay.

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Fitness Boxing 2 tries to replicate cardio box routines, but the game has some problems in movement detection and calories burnt. Even licensed music tracks are not original versions.

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Aug 4, 2019

Cyberpilot makes great use of VR and some of the series´ best vehicles. But it lasts less than 2 hours, and it is not replayable, and we missed some of the classic Wolfenstein dark sense of humor and easter eggs.

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Jul 1, 2019

A poor shooting game (VR compatible) set in a war between North Korea and United States. Sadly, it feels like an old arcade, repetitive and short.

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‎Twogether is a great debut work for Flaming Llama. An adventure that surprises by the ingenious approach of its puzzles and the combination of two characters. However, it is only one chapter, and has a very limited duration. We would also have liked more variety in the design of the rooms and the traps.‎

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55 / 100 - My Hidden Things
Jan 7, 2021

My Hidden Things is based on classic finding objects puzzles, but it also adds some new mechanics, an interesting black and white visual approach and some narrative elements. Nevertheless it is short, and too simple.

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60 / 100 - INDUSTRIA
Jun 9, 2022

Industria is a narrative "shooter" with a good setting and an interesting story, but its virtues are spoiled because of an irregular technical section, situations that are repeated and short duration.

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Apr 5, 2022

‎The visual facelift and extras added to The House of the Dead are spoiled because of the control system. Playing with a pointer is not funny, and the joy-con motion sensor aiming system is inaccurate and requires us to constantly calibrate it. The experience is a far cry from Sega's legendary arcade.‎

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Mar 11, 2021

A-Train All Aboard! Tourism is a complex management simulation, based on a railroad company but not limited to it. Graphics are too simple, and control scheme needs some learning, but after some practice we enjoyed the japanese setting in different periods.

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60 / 100 - Go Vacation
Jul 30, 2018

As the original game for Wii (released seven years ago), Go Vacation is an interesting minigame collection to enjoy with friends or family, although there is not much improvement in Switch version and free roaming is boring.

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60 / 100 - Agony
May 29, 2018

Being a tormented soul which travels between bodies to escape Hell is a great idea. And there are some good design choices made in Agony, but everything falls apart because of its mediocre graphics, poor controls and unpredictable IA.

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Not a game, but a VR Learning experience aimed to younger audiences, Considering that, it deliver fun experiments, and a simple story. It is 45 minutes to one hour long, which is short even for a VR title.

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Oct 11, 2017

An unusual approach to WWII games, Raid is a FPS based on the PayDay model. 4 player coop brings some fun moments, but technical failures (especially concerning AI and graphics) ruin the experience.

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Jun 30, 2017

Micromachines World Series tries to replicate the fun of classic games. 12 player online mode is not enough to compensate the absence of a career mode, the technical failures and some online design problems (such as the lobby system and menus).

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60 / 100 - StarBlood Arena
Apr 11, 2017

Starblood Arena is an inmersive PSVR shooter, that lacks of game modes and different arenas. Game progression is limited to visual elements, and sometimes can make you dizzy.

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61 / 100 - The Inpatient
Jan 23, 2018

The Inpatient is technically impressive and sometimes scary, but it´s rythm is too slow, and you can finish the main story within a couple of hours. It has different endings and collectibles, but we felt no urge to go back to the game once finished.

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62 / 100 - Daymare: 1998
Apr 28, 2020

Daymare 1998 pays homage to classic survival horror games, and brings back elements such as difficult combat, backtracking, inventory management... but has many technical issues.

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62 / 100 - Fade to Silence
Apr 29, 2019

THQ Nordic and Black Forest Studio deliver an interesting survival proposal, with some unique elements such as the cold environment, the mushing and the inner voice that guides and tortures us throughout the whole game. But its mechanics are not polished, and we found several technical problems while we played the 1.02 version.

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