Raid: World War II header image

Raid: World War II

Starbreeze Publishing, Lion game Lion
Sep 26, 2017 - Xbox One, PC, PlayStation 4, Xbox Series X/S, PlayStation 5

OpenCritic Rating


Top Critic Average


Critics Recommend

5 / 10
Game Informer
4 / 10
3.5 / 10
3 / 10
Hobby Consolas
60 / 100
IGN Spain
4 / 10
Windows Central
4 / 5
Push Square
2 / 10
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Raid: World War II Trailers

RAID: World War II - Trailer thumbnail

RAID: World War II - Trailer

RAID: World War II - A Message From Control thumbnail

RAID: World War II - A Message From Control

RAID: World War II - Control's War Effort thumbnail

RAID: World War II - Control's War Effort

Raid: World War II Screenshots

Critic Reviews for Raid: World War II

Overall, I really like the theme and setting of RAID: WWII, especially considering its irreverent tone that evokes memories of Inglorious Basterds. But even though I'm a sucker for all things WWII, the bullet-spongy enemies, lackluster unlocks and customization, and poor mission variety don't excite me enough to want to play beyond a few rounds. And while it's putting the cart before the horse, without a strong community of users to drop into a raid with, there's even less reason to stick it to Nazi Germany in this particular instance. Very little in RAID: WWII is absurdly broken or flawed, but its mediocrity makes it a missed opportunity to create a highly replayable co-op game within the WWII shooter genre.

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The missions are designed with replayability in mind, but the game needs a serious overhaul in A.I. and controls to justify spending more time with it

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Raid: World War II disappoints on all levels. It's not that one thing in particular is badly broken; it's that so many aspects of the game are clumsy or incomplete. It made playing the game a chore, even in its best moments. Sometimes a terrible movie or game will still have things that make it enjoyable — hilariously cheesy dialogue or over-the-top action that I end up liking in spite of the low budget or poor production values. With Raid, there's just nothing here for me, and I can't imagine there being much here for anyone else.

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It's a shame how RAID turned out, really. Although it arguably came out of nowhere, it's usually games with little to no initial fanfare that can come swooping in to reenergise a gaming genre – just look at the rampant success of PlayerUnknown's Battlegrounds. Still, Lion Game Lion shouldn't be disheartened. There's still a chance to turn RAID into something great, but it's going to take a long, long time for that to happen.

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An unusual approach to WWII games, Raid is a FPS based on the PayDay model. 4 player coop brings some fun moments, but technical failures (especially concerning AI and graphics) ruin the experience.

Review in Spanish | Read full review

RAID: World War 2 is PayDay 2 with Inglorious Bastards, but it does not end up having neither the charm of the game of robbery nor of the film of Tarantino.

Review in Spanish | Read full review

Raid is terrific fun in co-op, with interesting objectives and fine leveling and upgrade systems. If you're looking for a cooperative multiplayer-focused alternative to this fall's other big World War II game, you can't go wrong with RAID.

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RAID: World War II apes the Payday series so intentionally that it's pretty hard not to view it as an ill-advised spin off. With dated presentation, tedious combat, and a consistently low player count, it actually feels like a step back when compared to Payday 2. Perhaps the biggest nail in its coffin, though, is just how buggy it is, with frequent crashes and broken scripting fanning the fires of your disappointment until it resembles the haunted look in John Cleese's eyes during the atrocious FMV cut-scenes.

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