Raid: World War II
Top Critic Average
Developer: Lion game Lion
Publisher: Starbreeze Publishing
Genres: Action, First-Person Shooter
Take on the role as one of the four misfit members of the RAID gang, Sterling, Rivet, Kurgan or Wolfgang. Shoot and blast your way through Europe using different classes and skills. Customize your weapons using authentic weapon modifications.
Your point of contact throughout the war will be Control (portrayed by legendary actor John Cleese). He will send you and the RAID gang on daring missions to execute objective-based raids in iconic locations set across a war-torn Europe.
RAID: World War II - Trailer
RAID: World War II - A Message From Control
RAID: World War II - Control's War Effort
Overall, I really like the theme and setting of RAID: WWII, especially considering its irreverent tone that evokes memories of Inglorious Basterds. But even though I'm a sucker for all things WWII, the bullet-spongy enemies, lackluster unlocks and customization, and poor mission variety don't excite me enough to want to play beyond a few rounds. And while it's putting the cart before the horse, without a strong community of users to drop into a raid with, there's even less reason to stick it to Nazi Germany in this particular instance. Very little in RAID: WWII is absurdly broken or flawed, but its mediocrity makes it a missed opportunity to create a highly replayable co-op game within the WWII shooter genre.
Raid: World War II disappoints on all levels. It's not that one thing in particular is badly broken; it's that so many aspects of the game are clumsy or incomplete. It made playing the game a chore, even in its best moments. Sometimes a terrible movie or game will still have things that make it enjoyable — hilariously cheesy dialogue or over-the-top action that I end up liking in spite of the low budget or poor production values. With Raid, there's just nothing here for me, and I can't imagine there being much here for anyone else.
It's a shame how RAID turned out, really. Although it arguably came out of nowhere, it's usually games with little to no initial fanfare that can come swooping in to reenergise a gaming genre – just look at the rampant success of PlayerUnknown's Battlegrounds. Still, Lion Game Lion shouldn't be disheartened. There's still a chance to turn RAID into something great, but it's going to take a long, long time for that to happen.