That is the quintessential fun of Hyper Jam and it allowed me to look past a few of its annoyances. Slowly ticking toward the end of the game as the 1,500 point marker draws closer and tactically choosing which power-ups and battle strategies would yield greater chances at victory became an addicting affair. The joy of winning a closely contested match by knocking an opponent out of the arena or timing a perfect block that would send their own projectile back at them is the reason that competitive games were created.
(I cannot confirm the existence of a Top Gun Easter egg or character appearance in the game because I did not watch the movie, but I can say that, on behalf of PixelTrip Studios, Tom Cruise's likeness was nowhere to be found in case any lawyers are reading this.)
Between a few novel minigames in Neighborhood and some simple esports integration, 2K19 sometimes feels like a title update as opposed to a full-blown sequel. But what really matters, the basketball, is better than it's ever been. While I may have gripes with the design of the game outside of the court, NBA 2K19‘s mechanics are almost perfect in every imaginable way, and that is no small feat! Having played all manner of sports games this generation, it seems as though different developers are interpreting what it means to release a yearly title in different ways. While I understand the core 2K audience enjoying what they're given, there has to be a sense of quality control before the series turns into a games-as-a-service nightmare instead of a proper, AAA release with all the bells and whistles that fans expect ready at release and polished to a T.
One Piece: Grand Cruise is diabolically short, bereft of almost any interaction from the player's side, painfully repetitive, and a wholly uninspired effort that seems more interested in luring in its most ardent fans rather than making a competent game.