Top Critic Average
Developer: Bit Dragon
The hard-hitting fusion of lethal weapons, stackable perks, furious combat, and a killer synthwave soundtrack makes Hyper Jam a multiplayer experience that'll keep you coming back for more.
Hyper Jam features fast-paced multiplayer arena gameplay for 2-4 players. Annihilate your opponents round after round using katanas, rocket launchers, sledgehammers, and more.
After every round, players choose new perks that stay with them for the rest of the game, stacking and combining with their existing ones to create more powerful effects. A wide pool of distinctive perks ensures no two games are ever the same.
LOCAL AND ONLINE MULTIPLAYER
Grab some controllers and take on your friends at home, or test your skills against the rest of the world in public or private online matches. Cross-platform matchmaking means there are even more challengers for you to face!
Play as a strong selection of '80s-inspired characters on a variety of beautiful and dangerous arenas, ranging from a sundrenched Miami hotel rooftop to a gritty Neo-Tokyo subway.
KILLER SYNTHWAVE SOUNDTRACK
An addictive soundtrack featuring Carpenter Brut, Dance With The Dead, Meteor and more will keep hearts racing as you blow each other to bits.
Hone your skills against AI bots before taking the fight online. Customise bot difficulty, game rules and more to create your own challenge.
Hyper Jam | Release Date Trailer
Hyper Jam - PAX AUS 2017 Trailer
Hyper Jam's core gameplay is engaging and fun with friends and against random opponents. Its style is bold and vibrant giving the game a memorable vibe. However, a lack of progression and variety means this is a game I will only break out for 30 minutes of fun when I have friends over.
Hyper Jam is the perfect couch game with some friends, or a palette cleanser from other denser AAA titles. It will definitely stay in my rotation of games to play with my buddies whenever I have the opportunity. This lightweight arena brawler is a stylish delight.
That is the quintessential fun of Hyper Jam and it allowed me to look past a few of its annoyances. Slowly ticking toward the end of the game as the 1,500 point marker draws closer and tactically choosing which power-ups and battle strategies would yield greater chances at victory became an addicting affair. The joy of winning a closely contested match by knocking an opponent out of the arena or timing a perfect block that would send their own projectile back at them is the reason that competitive games were created.