Look no further than the integrated proximity chat, which incorporates voice and text. It's not nearly as nuanced as the Teamspeak plugins utilized by dedicated military simulation groups like Shack Tactical (a group of which I am a member, for what it's worth). Camelpoop420 sounds just as loud and shrill when he's across the street as when he's right next to you, and the directional audio in these situations is a bit hit-or-miss. But it gets the job done. You can heckle, you can taunt, you can make people panic as you stalk them through the smoke... or you can make friends.
Ultimately, it’s that modern-day Mr. Rogers moralism that saves Bugsnax in the end. I’d happily recommend it to any family, and to any parent looking for a few hours to themselves — either in front of the screen for a bit of casual gameplay, or in the next room while the kids enjoy it all on their own.
From inside my HTC Vive Pro, I feel totally immersed in the action. I'm surrounded by cockpits that look just like they do in the classic films. My ears are filled with familiar Star Wars sounds that I can immediately recognize, and Squadrons' excellent binaural audio brings it to life all around me. I can look in any direction, moving my head as fast as I want without the game struggling to keep up with me. Even while boosting, rolling, and turning to keep a bead on other players during multiplayer, I always felt in control.
There were moments where it felt like I was playing the same game that came out when I was 11. But the look was just a bit more lavish, and the funky bass line was arranged just differently enough. Back in the Groove is the perfect mix of polish and nostalgia, and one that I can’t wait to play through again.
The easy way out for Dontnod would have been to take the most time-worn tropes from dime store horror novels, season to taste with period melodrama and serve it all up for players to enjoy. Vampyr reaches for more, and I'm very interested to see if the finale does it all justice
Raid: World War II disappoints on all levels. It's not that one thing in particular is badly broken; it's that so many aspects of the game are clumsy or incomplete. It made playing the game a chore, even in its best moments. Sometimes a terrible movie or game will still have things that make it enjoyable — hilariously cheesy dialogue or over-the-top action that I end up liking in spite of the low budget or poor production values. With Raid, there's just nothing here for me, and I can't imagine there being much here for anyone else.