Chris "Atom" DeAngelus
Daemon X Machina: Titanic Scion is a weird sequel that doesn't manage to feel like an expansion on the first game, but it doesn't manage to be its own beast either. It exists in a middle ground between trying to reinvent the franchise and trying to keep what people liked from the first game, but I'm not quite sure it managed to meet either. It's not a bad game, but it feels disjointed and unfocused enough that it also lacks anything to strongly recommend it.
Cronos: The New Dawn feels like an average game coming on the heels of the amazing Silent Hill 2 remake. The reasonably fun gunplay is dragged down by a lackluster story and occasional moments of annoyance. It has a lot of cool ideas, but none of them quite hit the mark in the way I hoped. It's still a perfectly fun little survival horror romp but doesn't quite go anywhere above that. It's absolutely worth a shot if you're looking for something to fill the Dead Space-shaped hole in your heart, but it could've used a little extra punch.
Super Robot Wars Y is a darn fun entry in the franchise, and it tries very hard to bridge the gap between the Super Robot Wars 30 style and the style of older games. It isn't perfect, with a tad too many stages and the poor utilization of some series, but if you're a fan of Super Robot Wars, there's a whole lot to like, and in the long run, it's probably an even better introduction to the franchise than Super Robot Wars 30. If you like cool giant robots and insane fan fiction plots, there's nowhere better to turn than Super Robot Wars Y.
Shinobi: Art of Vengeance is a wonderful revival of the long-dormant franchise, and it combines excellent combat with an engaging pseudo-Metroidvania gameplay style. I had a rollicking good time from start to finish. My only real complaint comes from the somewhat finicky precision platforming, but even that is limited to some optional, late-game areas. If you're a fan of the franchise, there's a lot to like, but this latest ninja revival is good for newcomers and longtime fans alike.
Story of Seasons: Grand Bazaar is a polished and enjoyable, if slightly unambitious, entry into the franchise. It does everything it needs to, and it does it well. It's a notable improvement over the original game in terms of quality of life and general design. The worst thing about it is that it's a predictable entry in the franchise, which makes it a fantastic starting point for those looking to get into Story of Seasons, but it might feel too safe for longtime fans. If you have any interest or love for the franchise, there's a lot to like, even if it feels safe.
Overall, Metal Gear Solid Delta: Snake Eater is a well done remaster of a game that remains as classic as it ever was. The changes are a mix of positive and negative, but there aren't any that drag down the experience. At worst, they're a matter of preference. For many people, this title is likely to be the optimal way to experience Metal Gear Solid 3, and it's easy to be impressed by the sheer amount of work that went into capturing the classic original.
Mafia: The Old Country is a playable movie first and a game second. It's a well-crafted, engaging, if sometimes overly predictable narrative of Mafia intrigue. If that sort of thing appeals to you, then there's a whole lot to like, and it's probably worth playing for that on its own merits. As a game, it feels somewhat lackluster, with most of the actual gameplay feeling like the bare minimum before one can return to the story, and it's supported by some great set pieces. If you want a cool period crime drama, then The Old Country has you covered, but don't expect much more beyond that.
Ninja Gaiden: Ragebound is a pitch-perfect revival of the NES classics. It captures the same fun run-and-slash feel of the original games while modernizing enough to be exciting to play, whether you're a returning fan or a newcomer. The fantastic soundtrack and excellent graphics elevate it and make the entire package shine. The closest thing I can come to as a complaint is the somewhat low difficulty level, and that is more in comparison to the franchise as a whole rather than this game being too easy. If you're a fan of action-platformers or a Ninja Gaiden fan in general, you'll find a ton to love in Ragebound.
In terms of overall design, I really feel like Wuchang: Fallen Feathers falls firmly in the "solid and fun but not exceptional" category. While the boss fights are fun, they didn't knock off my socks. I had a good time with it, and it's a solid entry in the Soulslike genre. It does its job quite well, but it doesn't really stand out from the crowd, either. It has some great design choices. I hope to see other games in the genre adapt in the future, but otherwise, it's a fairly by-the-numbers Souls game that is a good time but a little too safe for its own good.
Overall, I found Back to the Dawn to be an incredibly fun and well-crafted game, especially for its budget cost. The excellent visuals and compelling gameplay systems make it one of the best prison escape games I've ever played, and I quickly wanted to hop back in and try a different run even after a successful prison escape. It's just a well-made game from start to finish, and I wanted to go back for more. If you're even slightly interested in the concept, Back to the Dawn is well worth playing and a great example of how indie RPGs can shine.
Overall, Mobile Suit Gundam SEED Battle Destiny Remastered is a pretty by-the-book update of a game that was clearly made for the limitations of the PS Vita. It's genuinely fun to play and smash your way through enemy robots as your favorite Gundam, but it's a very shallow game. You'll probably get bored of the combat loop well before you do everything the game has to offer. Fans of the franchise will have enough fun to make it worth the cash, but those looking for something with more meat on the bones will probably be better off looking elsewhere.
Visually, Front Mission 3: Remake is a sideways upgrade. You have fully 3D maps and environments and higher-res models than the PS1 version, but the upgrade is rather lackluster. In some cases, I preferred the PS1 design for the Wanzers to the Remake's version. I also found the map a tad harder to read at times, since enemy mech designs would sometimes slightly blend into the background. It looks far better on high-resolution screens than the blurry and pixelated PS1 version, but I think the art design took a hit. The music is quite good, offering both the original soundtrack and a new remastered modern version that did a good job of remixing the music.
Death Stranding 2: On The Beach is an improvement over Death Stranding in almost every way I can think of. It's larger, full of more things to do, and generally a more enjoyable experience. The plot is crazier than ever, which might be a plus or minus depending on your tastes, but if nothing else, it isn't boring. The only complaint I can think of is that the game is perhaps a touch too easy at times, and even that isn't a huge problem. If you liked the first game, it's very easy to imagine you liking the sequel. Just be prepared for things to be as unfathomably ridiculous as possible at every turn.
Bravely Default Flying Fairy HD Remaster is a solid remaster of a genuinely amazing game. While not every change is for the better, almost all of them are understandable side effects of porting a game between systems that have very different capabilities. All of Bravely Default's strengths are still present, and if you're a fan of Final Fantasy V or Octopath Traveler, then you'll find a lot of those games' high points present. I would've liked to see more of an upgrade to the game's final quarter, but even with that, Bravely Default Flying Fairy HD Remaster is still one of the best RPGs on the market.
Overall, Yakuza 0: Director's Cut is a solid but unexceptional port of a phenomenal game. It runs smoothly, plays well, and is a ton of fun from start to finish. However, the new content adds nothing to the game, and if you already own Yakuza 0, then there's no major reason to pick it up again. However, if you're interested in learning about the franchise or if you've only played the recent RPG-like entries, Yakuza 0 is by far the best starting point for newcomers. The unnecessary extras don't prevent it from being arguably the high point of the entire franchise and well worth playing if you're curious about the Like a Dragon/Yakuza titles.
Overall, Rune Factory: Guardians of Azuma is a very solid spin-off of the franchise. It does a good job of capturing what makes the Rune Factory games enjoyable while throwing enough twists and turns into the mix that it doesn't just feel like Rune Factory 6. The town building is engaging enough that I worry that a Rune Factory without it might feel lacking now. The combat is solid but simple, and the cast is likable but not super special. Only the general poor performance drags down the game somewhat, but fans of the Rune Factory franchise should find a lot to like.
Elden Ring: Nightreign is sure to be a divisive entry in FromSoft's catalog. It isn't the Elden Ring sequel that people might want, and it isn't necessarily a game that will appeal to those who love Souls titles. It's a weird, experimental concept grafted into the skin of a different game. It's an engaging and enjoyable game to play, assuming you meet it halfway. The core mechanics are strong, the boss fights are fun, and it's an enjoyable game. If you've ever wanted to see what a more multiplayer-focused take on the genre is like, Nightreign shines, but those looking for a single-player experience will want to look elsewhere.
Overall, Fuga: Melodies of Steel 3 is the strongest game in the franchise to date. While the plot is more over-the-top than the first game, it creates a far more compelling and interesting narrative to the sequel, while also expanding and building upon the many gameplay improvements. The combat system has never been better, and the mechanics have been polished to a sheen. It has flaws, and not all the plot points are going to work, but it's proof that CyberConnect knows how to keep players invested in the franchise.
Monster Train 2 is pretty much everything a sequel should be: bigger, better, more refined, and more fun to play. Some of the mechanical changes are more akin to sideways upgrades, but even then, I preferred the new way once I got used to it. There's so much genuine enjoyment to be had with the game that I could barely put it down and stop playing. If I didn't have other titles to move on to, I would probably still be playing Monster Train 2. Fans of the original or fans of roguelike deck-builders will find a lot to love, and it's easily a must-play for fans of the genre.
Onimusha 2: Samurai's Destiny is a strong update to a good game. It adds all of the polish and updated features I had wanted. Most of the problems I have with the game are ones that were true of the original release, too. It's a darn fun little follow-up to Onimusha: Warlords, which expands the gameplay without losing the fun feudal Japanese Resident Evil vibe the franchise has always had going for it.