Chris "Atom" DeAngelus
Overall, Paranormasight: The Seven Mysteries of Honjo is a fun little visual novel that doesn't quite hit all the marks but is still a breezy and enjoyable romp with some creative use of gameplay mechanics. I had a difficult time getting past the fact that it wasn't the game I was had expected based on the first couple of hours, but once I did, I was able to enjoy it for what it was. The setting is clearly built up to potentially allow for more games in the same universe in the future, and I hope the next game in the series is willing to be a bit more daring.
At $9.99, Return to Castlevania is the most expensive DLC for Dead Cells yet, but it is substantial enough to be worth it. The new areas are a ton of fun, and the number of new weapons and costumes is hefty enough to add extra value to the game. It might not hit as hard for those who don't have nostalgia for Castlevania, but even then, the extra biomes and boss fights are pretty darn great.
Overall, I really enjoyed Wo Long: Fallen Dynasty. It's a distinctive game, and the morale mechanic changes how you approach combat. It suffers a bit from the world being less exciting than Sekiro's world, and the loot system feels a lot more stapled on than it was in Nioh, but those are both minor complaints. It's fresh enough that I didn't feel like I was playing Nioh 3, and it kept enough of the core mechanics that it retains its own flavor.
Atomic Heart is a good game that buries itself in the shadow of great games. There's a lot of creativity, flair and intriguing design, but the game seems to lack confidence. This leaves the plot feeling a little halfhearted and some gameplay features feeling like they were there to check a box rather than actually add anything to the game. When Atomic Heart is on, it is on, but it spends too much time in the doldrums to keep it from truly reaching excellence.
Octopath Traveler II is a case of, "If it ain't broke, don't fix it." Almost everything is very similar to the first game, but there's more content, and the features are smoother. There are a number of areas where the developers clearly had more confidence than they had in the original Octopath. I loved the first game, and I found the second to be a more enjoyable experience in pretty much every way. It's a charming, delightful, and incredibly fun JRPG experience that fans of old-school RPGs should relish.
Like A Dragon: Ishin! is Ye Olde Yakuza, but that's all it needs to be. The setting is fresh for the series, and it provides a fun way to see the same crime drama action in a new historical setting. Even if I prefer the modern setting, Ishin handles the change of setting well. It doesn't break an molds, but it's a delightfully fun experience for fans of the franchise. If you're itching for more Like A Dragon, Ishin! scratches that itch wonderfully, and it's a darn fun game in its own right.
Theatrhythm: Final Bar Line is exactly what it promises to be in the best possible way. It's a simple, addictive and incredibly delightful rhythm game set to some of the best songs in gaming. The RPG elements add some nice customization and Final Fantasy feel, but the real star of the show is the songs. With enough customization and options to make even the rhythmically inept feel comfortable, it's a game for anyone who has ever hummed "Locke's Theme or Answers" without realizing it. Just be prepared to lose hours upon hours trying to master it.
Wanted: Dead is certainly an experience. It's a weird game with occasional flashes of something great. It's difficult to recommend it solely based on that. It's disjointed, repetitive, and feels more like a collection of ideas stitched together into the rough shape of a game rather than anything cohesive. For a certain kind of gamer, this is going to be catnip, but for the average person, it's probably going to be too weird to work, and unfortunately, the gameplay isn't strong enough on its own merit to overcome that.
It's extremely difficult to not gush about Dead Space Remake because it does everything right. As much as I love Resident Evil 2's remake, it's fundamentally a very different game from the original. Dead Space Remake is a loyal and loving remake that captures everything that was good about the original, while fixing almost everything that was bad. It's easily the gold standard for how to remake a beloved game, and it's easily as good as Capcom's efforts. If you were a fan of the original, Dead Space Remake is a must-play, and if you're interested in experiencing it for the first time, the remake is the best option.
Mahokenshi has a cool concept and plenty of high moments. It lacks that special something to separate a good deck builder from a great deck builder. It's too slow, too repetitive, and a touch too easy. Even taking that into account, you'll still get hours of gameplay out of the loop, and if that works for you, it's easy to see it becoming a niche favorite. With the deck builder market so crowded, Mahokenshi doesn't stand out as much as it should, but it's still a well-made game.
Power Chord is a perfectly competent but entirely unexceptional roguelike deck builder. Once you take away the rock 'n' roll theme, it's pretty much another Slay the Spire clone that doesn't do enough to differentiate itself from the rest. It looks nice and plays well, but it doesn't stand out. If you've already burned through the other games in the genre and want something new, Power Chord will be the nice snack, but don't expect it to be a long-term engagement.
Fire Emblem Engage is a mix of steps forward and back. On a gameplay level, it's pretty much the absolute best the franchise has ever been, with excellent level design, great new gimmicks and features, and a customization system that offers a ton of depth. The storyline feels too much like standard Fire Emblem to stand out, and the side content that isn't focused on combat feels tacked-on. It's still a delightful game to play, and despite my nitpicks, I had a fantastic time. Fire Emblem fans will find a lot to enjoy, even if the story might not be to their tastes.
Persona 4: Golden is probably the ideal place to start your Persona experience if you haven't yet. It's probably the most consistent of the three games, and it nails the atmosphere, characterization and tone while keeping the gameplay fresh and exciting enough. It fun even if you are coming directly from Persona 3 Portable. If you have the current PC release, not a ton has changed with the latest patch, and you might consider whether you want to start this all over again. If you're looking for an excuse to pick it up, there's no better time.
It might sound like I'm being negative about Persona 3, but I'm not. It's a lot of fun, and it has a lot of interesting strengths. It has the misfortune of being the first game in a franchise where the sequels improved on a ton of features and were released before it on the PC. If you've never played it, it's well worth a shot. It's still a great game, but it has aged more than its sequels. Despite that, it still does some things superbly well. The addition of an entire second playable story path and a bunch of new social links also makes it a worthwhile experience for those who played the original release but not the portable version.
One Piece Odyssey is a nice RPG for fans of the franchise. It's clearly crafted with a lot of love, and there's a ton of great banter and interaction between the cast members. The core gameplay is perfectly serviceable, but it never really reaches the realm of "great," and it takes a bit too long to get going. It's probably not going to attract the attention of anyone who isn't a big "One Piece" fan, but for those fans, it should be an enjoyable little RPG. At the end of the day, how much fun you'll have boils down to how much you enjoy punching bad pirates in the face with your favorite pirates, and there's a whole lot of folks who want just that.
Vengeful Guardian: Moonrider is a game that stepped right out of the '90s. It's a fun little platformer that controls well and is a delight to play, and it evokes a remarkable amount of nostalgia for a game that is coming out in 2023. Much like Blazing Chrome, it's the closest you'll come to a new Strider game that plays like the old-school Strider. If that is what you're looking for, you'll be delighted, and if you love old-school platforming action, Moonrider offers it in spades, without the quarter-munching or rental fees.
In some ways, it can be difficult to be objective about Valkyrie Profile: Lenneth. It's one of my favorite games, and barring a terrible port, there's no way I'd really dislike it. Getting the chance to play it again after a few years really drives home that as weird and strange as it is, it's still an absolute classic. You need some tolerance for the oddities of a PS1 title, but if you have that patience, Lenneth is easily one of Tri-Ace's best games and one of the best RPGs out there.
River City Girls 2 is pretty much everything you'd expect from a sequel: more enemies, more allies, more moves, more areas to explore, and more everything. It doesn't veer too far away from any of the original's design choices, and the result is a comfortable, if safe, sequel. The boss fights feel a little less tightly designed than they did in the first game, but it's a small complaint at best, and there's still plenty to enjoy here. If you enjoy quirky comedy with a fighting game twist, River City Girls 2 has a lot to enjoy. It's also way too cool to body-slam folks as a muscular, super-cool version of one of gaming's most famous damsels in distress.
The Callisto Protocol is frustrating as a game because it's so easy to see how it could have been great. There's no single thing that drags down the game, but it's an endless stream of annoyances that are exacerbated by the constant reminders of better titles. The Callisto Protocol can be fun, but it's constantly getting in the way of its own fun. It's possible that patches might smooth out some of the combat issues and improve the game a fair bit. At launch, though, it's more frustrating than fun. There's a lot of potential for a sequel that takes the lessons to heart, but for the moment, you're better off waiting for a sale.
Marvel's Midnight Suns is probably my top shocker for the year. I'm surprised at how well everything comes together. It almost seems like a bit too much on paper, but it feels amazing once you get your hands on the game. The combat is addictive and incredibly fun, and the story is pure comic book schlock in the best sort of ways. If you are looking for Marvel XCOM, you'll be disappointed, but that's the most significant "flaw" I can think of. Marvel fans of all types will be delighted with Midnight Suns, which is a love letter to the spooky side of the universe. It's a game that I easily see myself coming back to time and time again.