Matt Gosper
Overall Headmaster is a solid experience for testing out the PS VR’s functionality but at its core, the mechanic isn’t sustainable. The game even warns you not to play for too long to avoid any strain, and the frustration of not-quite-perfect tracking can leave mission failures feeling imposed rather than earned. The story threading through the game is entertaining and did make me chuckle a few times, but I’m not sure it’s enough to keep me invested. It’s a unique use of the hardware to be sure, but it might not quite be there yet.
At the end of the day, Job Simulator has been one of the best and most lasting experiences with the PSVR so far for me, alongside Batman: Arkham VR. The amount of fun you can have in each job really helps to extend the gameplay without feeling like it’s been padded out. There’s plenty of weird little interactions and easter eggs to be found — try photocopying your face in the office — so be prepared to have a good laugh at your own expense.
Features like Twitch integration with vote-based modifiers are sure to keep Clustertruck active in the streaming community for a good while, and I look forward to seeing even more insanely difficult user-created content as time goes on. I’m definitely not going to be the one to complete it, but I’d love to watch someone try.
It’s a good thing that Virginia is such a neatly-packed experience, because I definitely needed to run through it twice to get a firmer grip on the story being told. Clocking in at about two hours, it’s a good idea to run through once for the story, and a second time to explore more deeply into the minutiae and context clues that help fill in the gaps, once you have an idea of the overarching plot – and if you want to fill out your trophy list, to boot. Having a (relatively) firm grasp of the story, I’d be curious to learn more about the real-world FBI case it draws inspiration from. If you’ve been itching for another ‘thinker’ game, Virginia might just be right up your alley.
At its core, God Eater 2 has the capacity to be an engaging game. The combat is deep enough that you could have fun trying out all the different weapon and character combos over the course of its story missions, as well as the extra content added as part of the Rage Burst edition. If you’re a fan of this grind-heavy style of RPG, it’s a good holdover until one of the AAA series release a new title. Just be forewarned that you’re going to be wading through a lot of cliché nonsense in the game’s vestigial storyline to get there. If you can handle that, more power to you… But this reviewer will be moving on to newer, better-dressed things.
Yet despite its issues, I'm still playing ReCore. Its narrative, while no great work of prose, is intriguing enough to draw me through. Combat is varied enough to keep me coming back — even when I'm forced to replay the same encounter on occasion due to gang-up attacks. The ability to craft upgrades and collect loot throughout the world scratches that Metroid-style itch that Nintendo itself refuses to do anything about. Hopefully loading dramas will be addressed via-post launch optimisation patches, but for now it's solid enough to draw me through a little while longer.
At the end of the day, current-gen console Battleship feels like a weird fit. While it’s great to have the new Clash at Sea mode to spice things up, it just feels awkward on console. Playing against a human opponent will require either PlayStation Plus or Xbox Live Gold, unless you play local multiplayer – and how or why is that a thing? The entire point of Battleship is that you are face to face with your opponent and cannot see their ship layout. Relying on good sportsmanship not to peek is an unnecessary complication. In all honesty, I think this game makes more sense on a portable device or mobile phone, both for convenience and the basic logic of the game itself. Even at around $20 AUD, it doesn’t seem worth the expense for a new mode alone.
As the icon on the Playstation Store proudly proclaims, Bound is Playstation VR-compatible -– I’m not lucky enough to have a PSVR kit to test this out (it’s not released yet!), but it will definitely be worth a look when the headsets start arriving later this year. This is the kind of game that will work best in a virtual reality framework – bright, colourful and removed from any sense of realism. Playing in 2D is by no means a disadvantage, and I encourage anyone with a preference for ‘artsy’ games to give this a shot. It’s not without its issues, but Bound presents traditional platforming mechanics with an artistic flair that really sets it apart.
Between the rich visuals, orchestral soundtrack and chill playing experience, you'll find something to like.
Overall, I Am Setsuna is the good kind of nostalgic. It utilises the best elements of the past to its benefit, rather than to excuse an otherwise lacklustre game. And yet, while playing to the nostalgia it also makes sure to do something different to set it apart. The more sombre tone of the story means you’re not going to be adding a chivalrous frog knight to your party here, but the package you get it doesn’t suffer as a result. Clocking in a bit shorter than the average Square Enix RPG, I Am Setsuna is a great game to play between the big releases ahead.
Honestly, I’m disappointed that The Technomancer couldn’t deliver. I want to like it so much! The seeds of an excellent game are there, but they just haven’t been tended to a level that really needs to be played. Hopefully Spiders will patch the game to improve some of the difficulty wall issues and this will become a more enjoyable experience, but I don’t think it’s a must-play for now. Overall it feels like an atmospheric step forward for the developer, but a mechanical trip backwards. Until that gets sorted, the red planet can wait.