Antonello Bello
Steelrising could and should have been the proof of Spiders' maturity, but unfortunately the French studio did not know how to hit the target even at this turn.
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Expanding the roster of playable characters and the number of fighters that can be dragged to the front line, the guys of WANIN International have equipped Dusk Diver 2 with a pleasant strategic component completely absent in the first episode.
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Digimon Survive is an experiment that is only half successful, as at the time of dosing the narrative component and the role-playing and strategic one of the hybrid, the developers have allocated insufficient space to the second.
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ATLUS managed to surprise us once again.
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Mammoth even more than the phenomenal second episode of the trilogy, Xenoblade Chronicles 3 is one of the best JRPGs of recent years. The Monolith Soft team has managed to surprise us once again, creating a mature, moving and unfortunately current story, as well as embellished with a cast of exquisitely characterized and irresistible characters. If as far as the exploratory component is concerned, we knew that the studio would draw on the well-established formula of the franchise, proposing an immense open world capable of trapping the player for hundreds of hours, it is instead the combat system that has left us speechless.
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As anticipated in the introduction, Monster Hunter Rise: Sunbreak is an excellent DLC, an ambitious expansion that enriches the basic experience.
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The guys of Arc System Works have hit the target again, packaging an articulated combat system, unbridled and fun but also accessible and innovative.
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Clinging to the main features of the license to which it is inspired, Fire Emblem Warriors: Three Hopes has proved to be a solid and fun title, as well as a hybrid potentially able to satisfy both lovers of Intelligent Systems strategy and admirers of the typical action of musou.
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While reinventing absolutely nothing, Kao the Kangaroo has proven to be a valid and enjoyable platformer.
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Giving up the winning features boasted by the licensed musou launched at the turn of 2020 and 2021, Touken Ranbu Warriors was lacking in every respect. The longevity reduced the bone, the absence of secondary modes and mechanics capable of differentiating a minimum of the offer, without forgetting a non-existent level of difficulty, make it a product absolutely not up to the current standards of Omega Force.
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Extremely derivative on a playful level and technically insufficient even by the standards of the last generation (and beyond), Dolmen is an experiment that has only minimally succeeded.
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The Nintendo Switch version of 13 Sentinels: Aegis Rim has very little to envy to the PS4 edition. On the small screen of the hybrid the drops in frame rates are a little more frequent and the colors are less bright than we remembered, but these are absolutely negligible minutiae and counterbalanced by the possibility of enjoying even in portability the most ambitious title so far made by the Vanillaware team.
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Packaged on the occasion of the fifteenth anniversary of the brand and brought to the hybrid of the House of Kyoto to celebrate the twentieth, .hack//G.U. Last Recode for Nintendo Switch is a good opportunity to relive in portability the epic poem of Haseo and the other Epitaph Users, but also to approach the brand for the first time and rediscover one of the most precious works to bear the signature of the developer CyberConnect2.
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Moss: Book 2 is a loving and fascinating title even more than the first book.
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Stranger of Paradise: Final Fantasy Origin is a partially successful experiment. The deficient script and the anachronistic technical sector, without forgetting a listless artistic direction, are in this case counterbalanced by a layered combat system and largely borrowed from Nioh.
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Babylon's Fall is a huge wasted opportunity. Supported by ingenious mechanics such as the Gideon Arms or the Dynamis Abilities, the combat system had the potential to shine with a new and intense light, but the questionable choice to postpone to the endgame the unlocking of crafting and skills related to the three races greatly slows down the progression, placing the player in front of an unbearable monotony and spurring him to abandon the product within a few hours.
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Exactly one year after the debut of Bravely Default II, Tomoya Asano and his team have written another important page of the Japanese role-playing game, this time proposing a nostalgic strategy, challenging and characterized by mechanics of great depth.
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If Atelier Sophie 2: The Alchemist of the Mysterious Dream had been published before the furious revolution unleashed by the two Atelier Ryza, probably some of its imperfections would have seemed little compared to its merits.
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Packaged by a team French, Edge of Eternity is a title that almost perfectly respects the dictates of the JRPG genre. If the rich, dramatic and engaging plot, and the ingenious turn-based combat system with a strong tactical component could abundantly satisfy the palates of fans of the genre, the technical backwardness attributable both to the scarce budget available to the transalpine studio and to the years of delay that this has accumulated during development, however, risk obscuring how much good there is in Edge of Eternity.
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Seven years after the launch of Lost Dimension, FuRyu and studio Lancarse are back on the scene to impress JRPG fans with a dark tactician. Although the influence of Shin Megami Tensei and Persona 5 in particular is evident on the narrative level, MONARK has conquered us with a dramatic, crazy and sometimes brutal story, as well as able to make us reflect on the most hidden and primitive desires of mankind.
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