Jim Hargreaves
- Metal Gear Solid
- Uncharted 2: Among Thieves
- Crash Team Racing
Jim Hargreaves's Reviews
Dead Secret lasts for just a few sittings, but it's a game you'll walk away from satisfied. As bigger studios keep fumbling around for a VR blockbuster blueprint, indies like Robot Invader continue to fill in the gaps with smaller, more experimental games.
A lot of what goes into God of War feels as though it was cherry-picked from the modern gaming zeitgeist. The semi-open world structure, loot system, and a much deeper narrative focus work well, but are all trends being pushed by most other big games. As a result, God of War can feel slightly homogenised in a way that some fans may find unappealing. Thankfully, a strong sense of setting and brutally satisfying combat help maintain that God of War identity. If it wasn't made abundantly clear already, this is the first in what will most likely be a new trilogy for the God of War franchise, and this first instalment serves as a pretty great foundation.
Instead of being a full-fat adaptation of Survival Evolved, ARK Park is more of a taster, chopping that game into smaller chunks, then isolating them. This isn't the same sprawling open world shooter – it's something much smaller and less substantive, though still looks to capture that core ARK essence. It may succeed on some level though, needless to say, those players who pony up £30 and go in blind could come away deeply dissatisfied.
Ultimately, Bravo Team adds nothing to the VR shooter scene and it's somewhat baffling to see Sony pushing the game so hard considering how it has turned out. If you were considering paying top dollar for that tempting Aim Controller bundle then don't.
Moss is an absolute joy to play, proving that a great VR experience doesn't always require that you flail your arms around while fending off bouts of motion sickness. It's a wonderfully realised puzzle platformer with clever twists, beautiful backdrops, and an adorable hero, making PlayStation VR even more tempting for prospective buyers.
Sprint Vector is a wonderful surprise and by far the best VR title I've played in 2018 so far. The feeling of movement is just so ridiculously fun and empowering yet precise and responsive at the same time. When it all comes together – the drifts, the jumps, and the well-timed manoeuvres – there's honestly nothing else like it.
Pop-Up Pilgrims is far from a must-have for PlayStation VR though helps demonstrate the tech's implementation in terms of clever gameplay mechanics and not just immersive dioramas.
Sadly, this isn't the breakthrough fans were expecting. Omega Force took a pretty big risk with Dynasty Warriors 9, and while its open world integration can be seen as a small triumph, this newest entry is marred by its heavily outdated approach to combat design.
For a sports title that strives to be adventurous, Steep's year-old snowboarding gameplay is starting to feel somewhat limited. Pulling off a sick combo still feels satisfying (as does racing down the slopes at breakneck speeds) but there's a sense of repetition there.
For those who have been following the game since long before it's PlayStation 4 announcement, Gang Beasts really does come as a poisoned chalice. Its meathead multiplayer melees will light up your living room for hours on end, yet when there's only one person in the hot seat, it loses that charm almost completely.
Monster of the Deep definitely succeeds in immersing players, though fans of Final Fantasy may be left sorely wanting. It comes with a hefty price tag and, gameplay-wise, there's so very little tying Monster of the Deep to Final Fantasy XV even if it does feel like part of the universe.
If you've been dying to play The Sims 4 but don't have a PC that's up to the task, this is the perfect solution. It definitely feels different on consoles, losing some of its fluidity through the gamepad, but there's nothing else like it on Xbox One and PlayStation 4.
The recurring theme here is substance. On paper, creating a wave-based shooter doesn't sound all that inventive or ambitious, yet Raw Data is just that. In a bid to capitalise on the VR gold rush, we've seen plenty of smaller, lacklustre shooting galleries, but Survios effortlessly puts them all to shame.
Deep into yet another playthrough, I'm eager to explore Skyrim now than I have ever been before. Bethesda has proven yet again that there's still more life in its fantasy flagship. More importantly, it's proven that traditional games, no matter how big, can work in VR.
The easily outrun and overly simplistic combat is a major blow that Road Rage never manages to recover from. The basic open world design, ugly visuals, and various bugs become harder to tolerate knowing just how deeply unfulfilling the core gameplay is, even when you factor in the budget price tag.
If the combat were just a touch more dynamic, Hand of Fate 2 would be essential. As it stands, it's still a great sequel and perfect for anyone wanting the thrills of an RPG without feeling loss. Defiant constantly prod players into the unknown and the results are always fun and rewarding.
Three years ago, Sledgehammer took a bold step forward with Advanced Warfare. Now, in 2017, it's taken a bold step back. Despite some interesting additions like Headquarters and War) Call of Duty: WWII is arguably the most reserved entry we've had in years, but is already proving a hit among fans. There is still that sense of fatigue, however, and if Call of Duty is to soar to the top once again, Treyarch and Infinity Ward will need to change something more than the time period in the coming years.
With the original game having done so little to impress me, The Evil Within 2 has come as a massive surprise. Although the story still failed to hook me, clever gameplay changes and well-used horror tropes combine to create a vastly-improved sequel.
There's definitely room for ECHO to improve and expand, but it's a smashing debut nonetheless. Ultra Ultra has performed a deft balancing act here and one that carefully avoids over complicating things, much to the benefit of the player. It's far and away one of 2017's best sleeper hits and we can't wait to see what the studio has coming next.
It's a shame how RAID turned out, really. Although it arguably came out of nowhere, it's usually games with little to no initial fanfare that can come swooping in to reenergise a gaming genre – just look at the rampant success of PlayerUnknown's Battlegrounds. Still, Lion Game Lion shouldn't be disheartened. There's still a chance to turn RAID into something great, but it's going to take a long, long time for that to happen.