- Pokemon Platinum
- Final Fantasy Advance Tactics
- Monster Hunter Generations
Owen Chan's Reviews
Not much has changed since posting my first impressions, completing to the iconic “Sasuke Recovery Mission” story arc (AKA “Valley of the End”). Gameplay issues persisted but remained enjoyable, with the content available being frustrating it’s not something I’ll continue playing. Hopefully the game fleshes out the base components, but if you want to experience a solid tactics style game, you couldn’t do better than look at Naruto Online.
For every step forward Fumiko! makes, it takes two steps back - and makes the floor transparent.
Being as average as it is, it needs that average as possible score. It doesn't do anything new, but because of its execution and price. It just keeps a right balance of: "What did you expect" as an eroge, it falls far below the belt.
I don't know what's left to say. If this was maybe at least half its cost I could easily forgive its misgivings, alas this isn't a 7. Yeah I'm kinda gutted it isn't better.
Not a bad expansion by any means. It's just that fundamentally its current balancing of monster hitzones, impediment of clutch claw mechanics, and process of endgame grinding/gearing elongate an already long process into a longer one than necessary.
For some people this is more a 7-8 game. But when its main feature is arcady without substantial main or side content. This is a game that is best appreciated as a recommendation for those looking for a short solid gameplay experience. As opposed to a game-changing, eye-opener of a title.
Whilst Kamio Recoil isn't broken, the game fundamentally lacks any form of core mechanic that feels polished or gameplay loop that will bring the player into any form of flow. With partly stunted game physics and level design, this is a game that's passable at best.
Whilst not an outstanding score, this game is still fun and I had a blast reviewing it. The pacing of the battles make it very accessible for the general player without much experience with strategy JRPGs. But with the mundanity of certain aspects of the game, pacing being off and with its current RSP. It’s hard to recommend unless on sale.
Honestly, if this was a slightly longer experience this could easily top my expectations of what a gold standard of VNs should be. But, when factoring the length and cost, as well as the main demographic. This is a fanservice game through and through. For better or worse.
Scoring any lower would be a bit far for what the game offers and does. It's like baked beans on toasts: nice and filling, but you wouldn't call it a proper meal. If you're into your “Rogue type” games, looking for something short, snappy and quick. This is a game for you. Personally, this just isn't my cup of tea with what it does.
Hurting wrists may be a similar problem to baking in real life, but that shouldn't be the case for games. Needs more depth of gameplay before it's ready to be served as an exceptional game, and not as a good one.
Fun and entertaining with its eclectic mix of indies (never heard any of them if I’m honest), give a miss if you’re searching something that’ll give you a proper run for your money song choice with high BPM songs - since some stretch to a slightly unbearable 70 BPM.
End of the day, it’s just a rehash of the second iteration of the original Japanese launch, but more feature complete and features better illustrations than the Steam version. Give this a whirl if you’re interested in trying a solid J-horror game. Otherwise maybe just watch the Anime OVA, live action movie or read the manga that’s currently being published by Yen Press.
Although not for the light hearted with the RNG artillery fire and the cat and mouse like combat trade off, which can lead to the game falling slightly short of forgiving. Nonetheless, this is a game worth recommending as a short experience with the story being like mini episodes of conflict and silliness. But remember, war never changes no matter how cute things get.
Ignoring leaks and datamines, the return to Switch feels like a revival and if this is supposed to be the B-Team's game, I think I know what games I'll be more interested in moving on. But that said, for a Monster Hunter game, the core game is only just better than World at launch but is open about stopping you from progressing further until a later date.
As someone who's experienced and loves faster-paced fighting games, this is an easy win and Under Night's formula tweaks help keep just different enough you feel like you're mastering a weapon. However, this isn't for everyone and if you're after something more feature complete like a proper story mode.
I guess if the story and writing was sacrificed, it went to making a more concise and impactful gameplay with the addition of three new weapons into the series and the promise of additional content until Summer. This is a game that keeps in line with the previous entries. It's like that younger sibling who's managed to be more skillful and prettier than the elders, except for the rampant use of duct tape for clothes.
Being rather positive of the game, it manages to stick the landing thereabouts with the narrative told and its escape room like puzzles. Even with the complaints of spoon force feeding, it gives the player enough leeway to think about world. With the abstract take working well, just not as fully realised as some might expect.
Whilst this should really have a 7.5 score, because of how polished and self fulfilling it is as a Senran Kagura game. I can’t justify a lower score unless rating it as a game for everyone. Even if the fan service is a little over the top, it’s too tongue and cheek to take seriously.
There isn’t much to write about this, it’s a solid game that’s really fun as a co-op game for a games night/party and a nice family game after the Sunday roast. Video options weren’t key for me, especially if it’s not demanding on the system. But, the caveat to the high score is if it were have sold itself purely as a single player game and at the same RRP, then it might have the issue of being undercooked.