- Pokemon Platinum
- Final Fantasy Advance Tactics
- Monster Hunter Generations
Ignoring leaks and datamines, the return to Switch feels like a revival and if this is supposed to be the B-Team's game, I think I know what games I'll be more interested in moving on. But that said, for a Monster Hunter game, the core game is only just better than World at launch but is open about stopping you from progressing further until a later date.
Not a bad expansion by any means. It's just that fundamentally its current balancing of monster hitzones, impediment of clutch claw mechanics, and process of endgame grinding/gearing elongate an already long process into a longer one than necessary.
As someone who's experienced and loves faster-paced fighting games, this is an easy win and Under Night's formula tweaks help keep just different enough you feel like you're mastering a weapon. However, this isn't for everyone and if you're after something more feature complete like a proper story mode.
I guess if the story and writing was sacrificed, it went to making a more concise and impactful gameplay with the addition of three new weapons into the series and the promise of additional content until Summer. This is a game that keeps in line with the previous entries. It's like that younger sibling who's managed to be more skillful and prettier than the elders, except for the rampant use of duct tape for clothes.
Honestly, if the Low and High Rank portions wasn't as polished and an incredible experience to go through. This score would be 7/8 margin just because compared to previous games, the rotating event quests, RNG investigations for RNG loot, reduced weapon and quest pool, and less challenging solo player end game. But, with the incredibly constructed world, incredible combat experience, and cohesive experience. The downpoints are more just demands for more content.
I would give this higher, but I know later down the line and looking back this is by no means a 9 or even 10 in terms of the game's scope. But if the writing kept its pacing from start to finish, it would've matched the astonishing soundtrack, blistering court cases, impeccable murders, and superb characters. Now if you'll excuse me, I have to find myself a tissue for the tears I shed to those lost in this Killing Game.
If you've never played a previous Ys game, like me, this is a great game to experience despite the long history and number in its title. Lasting just over 40 hours for me, this is a relatively easy recommendation for even none JRPG fans who prefer more mechanically driven games.
For some people this is more a 7-8 game. But when its main feature is arcady without substantial main or side content. This is a game that is best appreciated as a recommendation for those looking for a short solid gameplay experience. As opposed to a game-changing, eye-opener of a title.
Not quite a must buy, this is an easy recommendation nonetheless. Especially for those in the mood of a 2D Anime fighting game that isn't Fighting Climax or other crossover fighting game. Obviously Arc System Works has their other iconic series, but this fighting game is up to snuff and definitely deserves a look. Even if the name reads like a weird out of the wood works isekai Light Novel.
Scoring any lower would be a bit far for what the game offers and does. It's like baked beans on toasts: nice and filling, but you wouldn't call it a proper meal. If you're into your “Rogue type” games, looking for something short, snappy and quick. This is a game for you. Personally, this just isn't my cup of tea with what it does.
Being rather positive of the game, it manages to stick the landing thereabouts with the narrative told and its escape room like puzzles. Even with the complaints of spoon force feeding, it gives the player enough leeway to think about world. With the abstract take working well, just not as fully realised as some might expect.
Honestly, if this was a slightly longer experience this could easily top my expectations of what a gold standard of VNs should be. But, when factoring the length and cost, as well as the main demographic. This is a fanservice game through and through. For better or worse.
Whilst Kamio Recoil isn't broken, the game fundamentally lacks any form of core mechanic that feels polished or gameplay loop that will bring the player into any form of flow. With partly stunted game physics and level design, this is a game that's passable at best.