With a little more refinement, Ronin could easily have been an enjoyable romp. It certainly looked the part and in the initial stages was a slick action platformer, but by the time the game reaches its conclusion, there's little motivation to continue. It may be short, but finishing Ronin feels like running a gauntlet by the skin of your teeth. The only kicker is, there's no moment of euphoria afterwards…
The Vanishing of Ethan Carter might be less involved than a lot of mystery games, but it is by no stretch any less fascinating, beautiful or immersive. Its haunting atmosphere sucks you in with its unsettling vibe, but it's the mystery that keeps you there until the very end. It may not be the longest game, but if the supernatural intrigues you even a little, then this one case worth taking.
Victor Vran shows that Haemimont Games have more in their arsenal than just city building with dictators. As far as Diablo clones go, it isn't of the same calibre as Path of Exile due to its rather simplistic nature and the overabundance of the six primary enemy types, but it does feature some neat gameplay twists of its own. It's worth a look if you are starved of action RPGs, with the emphasis on action.
As light on gameplay as it is, Everbody's Gone to the Rapture is as beautiful as it is thought provoking. It's hard to find fault with its technical prowess, showcasing just how detailed interactive media can be, but on top of this we have a narrative that is disjointed yet somehow works wonderfully as it increases curiosity, and music that is poignant in all the right ways. If Dear Esther was pretentious, in my eyes, Everybody's Gone to the Rapture can only be described as enrapturing.
As an educational tool, Beyond Eyes did a great job of teaching me of the struggles people face when their vision is impaired. Rae's way of seeing the world through memories and senses creates some fascinating insights, together with some genuinely appealing watercolour visuals and brilliant sound direction. As a game though, Beyond Eyes is about plodding through a maze with barely any meaningful plot until right at the end.
Games like this live or die by their multiplayer community and while it's sad to see no such community thrive for a competitive platforming racing game, maybe this isn't the best game to mourn for. Its dated looks, slippery controls, and occasional bugs don't exactly help, but the lack of originality compared to both Giana Sisters: Twisted Dreams and Speedrunners just highlight the problems with this copy and paste effort. Go play Giana Sisters: Twisted Dreams instead of this.
As such, Mega Man Legacy Collection feels incomplete. It doesn't feature any of the games that launched after the heyday of the NES era and even then brings them to modern systems with performance warts and all. Yet somehow with the six games it does bring to the table, it provides enough for fans to indulge in with challenges and archive artwork, while also bringing in new players with conveniences such as the save system.
The only major things that hold Armello back are things that either can be fixed or are purely subjective. Personally I feel the random element is a little too on the nose, but like all good board games, there are going to be those who really dig that particular feature. Armello's a fantastic example of a gateway board game and also a great way to spend an hour or two with friends who may not be able to get around a table.
At its heart, Runbow is a game to break out during a big gathering, rather than play on your own. Nothing is more fun than hooking up controllers and playing with a whole bunch of your friends for a night, and Runbow offers that in spades, provided you have all the Wii Remotes and attachments at your disposal. It's the perfect fit for the design philosophy of Nintendo's consoles lately and a great debut from 13AM Games.
There are plenty of challenges in Pumped BMX+ for the price point, but at the end of the day it boils down to whether you'd like a mobile game on your PC or console. Sadly, it just doesn't offer anything beyond the capabilities of the mobile version and it's a tough sell as a result. While it's technically a good port of an iOS title, it just isn't enhanced enough for my tastes.