Miguel Moran
Miguel Moran's Reviews
Rival Megagun isn't a perfect package, but it offers a unique gameplay experience that nobody else is trying to create right now. Shoot 'em ups are blood-pumping adrenaline adventures, and adapting that into a competitive game is a feat that Rival Megagun does impressively well. While some gameplay balance issues and a bland story mode tarnish the final product, Rival Megagun is still an engaging title worth checking out if you and a loved one need a new way to settle your arguments.
Whenever there's a conversation about video games and if they can be considered art, Katamari Damacy needs to be involved. 15 years ago, it arrived on PlayStation 2 touting an absolutely unheard of style of gameplay, art and music. 15 years later on the Nintendo Switch, and it remains one of a kind. Katamari Damacy is a wholly unique video game, and it is an unabashed love letter to the copy-and-paste pop aesthetic of Japanese 1990s pop culture. It's bright, weird, silly and cute, and is a must play for anyone, anywhere.
Earth Defense Force 5 is as video gamey as they come. No frills, just kills. If you want to unwind after a long day and just blast some baddies and see explosions until your eyes go red, you can get no better than this game.
The Haunted Island is the perfect way to close out 2018. Playing this game made me happy and giggly in a way so few video games make me, and it's the kind of video game experience I wish I had more of. In an industry that only grows larger and more expansive every year, this latest release from Grace Bruxner is a standout treat that goes against the tide of video games and delivers a silly, adorable adventure that everyone deserves to experience.
Gensokyo Defenders, like so many Touhou spinoff games before it, is a low budget affair that fails to capture the same level of satisfying gameplay and unique artistry present in the original games. While the gameplay is functional and sometimes entertaining, every other part of the package serves to bring that enjoyment to a screeching halt.
Both games suffer from the same issues of small track-lists and bizarre character-locking, but if you're a fan of Persona, you'll still end up having a hell of a lot of fun.
Flashpoint is a promising expansion that adds a wealth of variety to the Battletech package. It won’t occupy you for nearly as long as the base game did, but it definitely adds enough to justify dipping back in for a while.
I love fighting games a lot, and I understand that many other people do. I think the dedication and effort it takes to craft a capable fighting game worth forming a community around is daunting. Unfortunately, Omen of Sorrow feels like it's taken a “quantity over quality” approach that results in a flaccid, broken experience. From the characters and art to the core act of fighting, nothing in Omen of Sorrow quite sticks the landing. There are a lot of incredible fighting games to check out this year, but Omen of Sorrow is not one of them.
With the jump to the Nintendo Switch, this latest version of World of Final Fantasy Maxima brings the adorable console experience into the palm of your hands once more. Unfortunately, it sacrifices some of that visual charm along the way.
Taiko no Tatsujin: Drum 'n' Fun is, in all honestly, a near-perfect rhythm game. Every piece of the puzzle that makes up this game is meticulously chosen to create a wonderful experience for newbies and pros alike. Beginners will be instantly engaged by the simple two-button gameplay, while advanced players will be able to test their strength on the insane speed of higher difficulty tracks. No matter which side you fall on, there's enough content here to keep you engaged for a long time.
Gal Metal has some great ideas, but fails to execute them soundly.
Despite rocky presentation and a ho-hum story, Warriors Orochi 4 has been some of the dumbest fun I've had with a video game all year. There's always been something magical about sending dozens of foes flying with giant swords and massive spears, but to up the ante with cross-character combos and absurd magic attacks makes the whole thing even more fun. While the lacklustre story mode didn't provide a strong hook for me to keep playing, I was driven by the swath of new characters I'd unlock with each mission and the new tools and tricks I had at my disposal when I went into the next battle with these additional soldiers. Warriors Orochi 4 doesn't get everything right, but I'd argue it gets the most important thing spot on.
Despite the subtitle Final Remix, it's hard to call this version of the game definitive.
Hyper Light Drifter is a jaw-dropping experience no matter the platform you play it on. What started as an engaging masterpiece in 2016 continues to be just as rewarding and worthwhile of a video game in 2018. With the Nintendo Switch you get the valuable bonus of being able to take this journey with you anywhere you want and believe me when I say this is a journey you will not want to step away from once you start it.
Azure Reflections has got to be one of the most pleasant surprises I've had all year. After being burned by a number of Touhou Project spinoff games, I was prepared for just as much disappointment with this one. Instead, I was met with a fan-game that remained faithful to the original series, while introducing concepts and systems that elevated that experience to an entirely different level. The sparse amount of content and shoddy visuals hamper the experience slightly, but regardless, Touhou fans and bullet hell buffs are sure to have a great time with this one.
While the Senran Kagura series has always been rife with fanservice and hyper-sexualization, these moments were at the tail-end of addictive action gameplay, funny character interactions, and classic anime cheesiness. These things are what make up the heart and soul of Senran Kagura, and by removing those and placing full focus on the T&A virgin wish-fulfillment, Senran Kagura Reflexions is just a lifeless alternative to an afternoon with your Chrome Incognito tabs.
When the original Valkyria Chronicles dropped for the PS3 in 2008, it came about during a dearth of quality Japanese video games in the west and took peoples hearts with its unique visuals. Sega failed for years to properly build upon the success of that original game, and now, ten years later, a lot of what made Valkyria Chronicles unique is all too familiar to many people. Despite that, though, Sega has managed to craft an incredible entry in the long-suffering franchise that is fun, fully-featured, and gorgeous. In a time for the industry where a game like Valkyria Chronicles should struggle to find footing, Sega has proved that this dark horse has many bright years ahead of it.
It's almost heartbreaking how much fun SNK Heroines is, because all of that fun is wrapped up in a fetishistic presentation that didn't need to be there in the first place. By putting out a cool, casual-friendly fighting game that happened to only have a roster of female characters, SNK could have reached a wider audience of people and rekindled some of the magic they made 18 years ago with Gals' Fighters. Instead, though, SNK put Mai Shiranui in a cowprint bikini and gave Terry Bogard breasts, alienating a massive amount of people in the process. SNK Heroines: Tag Team Frenzy is one of the funnest new fighting games I've played this year, but I can only hope that a future installment trades the fanservice for familiarity, and gives us the Gals' Fighters sequel the world deserves.
I often feel like video game adaptations of anime are great entry points for people unfamiliar with the source material. Punch Line, however, is hard for me to recommend to anyone but the most hardcore fans of the original anime. While this game has interesting ideas that approach the same genre as cult-classic Ghost Trick, the sloppy presentation and pacing make it more of a chore than a pleasure to play through. A lot of the appeal of the original anime has also been lost in the switch of mediums. Fans of the anime will likely get enjoyment out of the new stories and beautiful character models. Anyone else is better off starting with the original television series or simply avoiding Punch Line altogether.
There's still plenty of potential left in the rogue-lite and I doubt these kinds of games will be going away anytime soon. As video games grow and evolve, we'll come to remember the select few roguelikes that truly shook up the genre and presented a polished, ultra-satisfying product. Hypergun will not be one of those games.