Miguel Moran
Miguel Moran's Reviews
Demon Gaze 2 expands and improves on everything from the first game, but when the first game was the video game equivalent of 3am fast food, though, those improvements don't amount to a ground-breaking new title in the genre. Demon Gaze 2 is just a fairly decent, quirky JRPG.
It's been hard to find horror games that scratch my itch to be disturbed without catching me with cheap scares or leaving me with weeks of nightmares. I long for tense, atmospheric experiences that get me shivering and shaken and Yomawari: Midnight Shadows shook me to my core. It's a masterful horror game that tops anything else on the Vita, and rivals many other things on the PS4 as it blends detailed sound-design with rich art and a somber narrative to craft a breath-taking horror experience. Some puzzle segments can be obtuse, and the ending lacks the same sense of accomplishment of the first game, but despite all that, Yomawari continues to perfectly define horror.
Rabi-Ribi is a fun game and I had a great time exploring the levels, collecting abilities, and developing my character. I had an even greater time putting my thumbs to the test with the addictive and unforgiving boss battles. Unfortunately, for a game to be truly great, the full package needs to shine, and that is not the case with Rabi-Ribi. While gameplay and is engaging and well-designed, the visuals, story, and audio are all lacking, and no amount of bullets can ever make me turn my head to those flaws.
I'm trying my best to think of some kind of clever joke or metaphor about Touhou Kobuto V: Burst Battle, but I don't even think the game deserves that kind of effort on my part. Burst Battle is an awful video game. Without a tutorial, learning to play is no fun at all, and I had an equal sum of zero fun playing it when I actually knew how to play. If you're itching for a Touhou fighting game, run to your PC and download one of the official 2D fighting games from the main series. Never touch Burst Battle. Learn from my errors, and live a long, healthy, fulfilling life.
I'm happy to finally have an official English release of Gundam Versus in my hands, but confused as to why it feels less feature rich than the last game. There's the amazing framework and attention to detail that makes this such a fun game to play, but there's just very little for you to sit down and actually put those gameplay systems to use in. Having a group of friends to duke it out with will add a lot more value to the experience, but without that, you're looking at a delicious burger that's missing a bun and maybe just has a little piece of lettuce on it.
Chaos;Child delivers a disturbing and engaging story that not only stands on it's own, but helps to expand the worlds of other parts of the Science Adventure Series. It's just a shame that it takes so long to experience that story, and that the choices you make to find every piece of info and characterization are weirdly designed. Chaos;Child isn't as good as Steins;Gate at the end of the day, but a more memorable cast of characters and a more distinctive art style would help future entries stand alongside Steins;Gate instead than behind it.
Blue Reflection is a good start for something even greater. It manages to perfectly capture the atmosphere of classic magical girl anime series, and does so with some of the prettiest visuals I've seen in a Japanese PS4 game. Unfortunately, it fails at making a truly engaging JRPG to go with it. The lack of a focus on combat is interesting, but it ends up making combat feel more like an afterthought than it ought to be. I hope Gust is willing to put out a sequel, because with some of these issues tackled, this could end up being my new favorite JRPG series.
The Senran Kagura franchise has explored a few different genres, from beat 'em up to Dynasty Warriors-action and even rhythm games. It seemed inevitable that they would take a stab at something like a third person shooter, and I think they managed to make a solid hit. Peach Beach Splash is not a groundbreaking, esports experience, but its mindless fun, with quirky characters and addictive customization. Fans will probably be more willing to overlook the flaws in the game, but newcomers should still find something worth hiding from their family in Peach Beach Splash.
I've been excited for and anticipating Danganronpa V3 for a long time, and after playing it, I can say it was absolutely worth it. Danganronpa V3 is an impressive culmination of nearly 8 years of twists, turns, heart-breaks, and murders, and is an amazing entry in a consistently well-written and addictive franchise.
Ys VIII is, without a doubt, a huge step for the franchise. In stripping away a lot of the usual narrative tropes the series is usually known for, Nihon Falcom have put a fresh spin on the franchise that puts characters and small moments over grand adventures and vast mysteries. Tied together by a fast-paced combat system and great music, the negatives of Lacrimosa of Dana are far outweighed by the positives, and this is a game that any JRPG fan would be a fool to sleep on.
I honestly feel like an idiot for taking this long to play an Ys game, because so much of it appeals to me directly. The minor combat encounters are engaging but brisk, while the boss battles are urgent, hellishly difficult, and very memorable. Best of all, with such a short runtime for a JRPG, I was done with the game quickly, but never felt rushed or unsatisfied. Ys Seven is like a crackhead on a dirt-bike. It's fast, and loud, and something you'll probably never forget.
Warriors All Stars is a grand celebration of the history and popularity of Koei Tecmo. Unfortunately, the celebration fails to deliver a satisfying video game experience. Every time I had to re-unlock a character, or study three different menus to try and guess which missions I had to avoid so I could get the next proper story chapter, Warriors All Stars felt less like a celebration, and more like homework.
The most important thing I can say about this game is that it is fun. Very, very fun. When I open the game, join a match and start playing, I have an amazing time. The raw energy behind the movement, the weight behind the weapons, the satisfaction of landing hits and bouncing off walls. It all comes together to create a unique, memorable FPS experience, and I look forward to seeing what Boss Key Productions does to expand it in the future.
Fallen Legion has a wealth of great ideas, but ultimately crumbles under its ambitions. A fun combat system helps form a strong core, but one that ultimately doesn't hold together for very long. The saving grace here is the beautiful artwork and smooth animations, which are complimented by some great music. Unfortunately, it's hard to recommend the game on those traits alone; Fallen Legion is interesting, and promising, but rarely enjoyable.
Despite the promising names behind the title, Dark Rose Valkyrie stumbles over its own ambitions. Perhaps unsurprisingly, the parts of the game that were the responsibility of the Tales series veterans, the art and the writing, were the most successful, but where other collaborations have been able to balance each party's strengths an diminish their weaknesses, that's not the case here. Rather than find collaborators who could help balance Compile's consistently lukewarm gameplay design, this joint effort substitutes Helvetica for Times New Roman instead of fixing 10 pages of typos.
Guilty Gear Xrd Rev 2 is an fantastic game, there's no doubt about that. Revelator was already an incredible fighting game, and for anyone who's yet to experience it this is an easy purchase to make. When you look at the game simply for what's new and compare price points, things start to get a little dicey. There are other additions, but they're so minor, and if you're a player only interested in the competitive scene, they don't matter to you at all. Rev 2 is an amazing all-around package, and deserves just as good a score as the last game, but as an add-on it's a bit too light for the premium price-point it's boasting.
Akiba's Beat is a bad game, but it's an even worse sequel. So many aspects of the previous game, Akiba's Trip, are abandoned or watered down in this title, from the downgraded graphics, to the lack of customization, the poor characters, and more. Akiba's Beat abandons it's roots, instead trying so desperately to fill shoes far too big for it. Like the Chinese knockoff Transformers toys in my local deli, Akiba's Beat attempts to emulate many big franchise without the budget, skill, or style of any of them. You will buy it for a steep discount and know exactly what you're getting into, or you will laugh at it and walk away before buying the game it tries to be.
Regardless of my handful of complaints, the fact is that Momodora grabbed me and never let go. From start to finish, I was in love with the world, the combat, the easter eggs, and nearly everything in between.
Chaos Code: New Sign of Catastrophe thankfully does not live up to its subtitle at all. This re-release of a re-release builds up on everything that came before it, fleshing out the experience into something worthy of your attention, whether you're a hardcore fighter or a casual button-masher. Some wonky writing and poor visuals dampen the experience somewhat, but if you can look past that and fancy some classic KOF style fighting game action, this is the game for you.
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