Miguel Moran
Miguel Moran's Reviews
It's almost heartbreaking how much fun SNK Heroines is, because all of that fun is wrapped up in a fetishistic presentation that didn't need to be there in the first place. By putting out a cool, casual-friendly fighting game that happened to only have a roster of female characters, SNK could have reached a wider audience of people and rekindled some of the magic they made 18 years ago with Gals' Fighters. Instead, though, SNK put Mai Shiranui in a cowprint bikini and gave Terry Bogard breasts, alienating a massive amount of people in the process. SNK Heroines: Tag Team Frenzy is one of the funnest new fighting games I've played this year, but I can only hope that a future installment trades the fanservice for familiarity, and gives us the Gals' Fighters sequel the world deserves.
I often feel like video game adaptations of anime are great entry points for people unfamiliar with the source material. Punch Line, however, is hard for me to recommend to anyone but the most hardcore fans of the original anime. While this game has interesting ideas that approach the same genre as cult-classic Ghost Trick, the sloppy presentation and pacing make it more of a chore than a pleasure to play through. A lot of the appeal of the original anime has also been lost in the switch of mediums. Fans of the anime will likely get enjoyment out of the new stories and beautiful character models. Anyone else is better off starting with the original television series or simply avoiding Punch Line altogether.
There's still plenty of potential left in the rogue-lite and I doubt these kinds of games will be going away anytime soon. As video games grow and evolve, we'll come to remember the select few roguelikes that truly shook up the genre and presented a polished, ultra-satisfying product. Hypergun will not be one of those games.
Since the release of Yakuza Kiwami, I've been dreaming of a remaster of Yakuza 2 to give what is easily my favourite game in the franchise the same level of modern day polish. Sega has delivered on that dream with Yakuza Kiwami 2, creating an incredible package that takes the best game in an incredible series, and makes it even better. You were already doing a disservice to yourself before by not playing Yakuza 2, but now there are no excuses. This is a must play.
Okami HD is a classic video game, and this Nintendo Switch port could be seen as the best way to experience it.
The Banner Saga 3 closes the book on an incredible saga of turn-based action and dark, haunting storytelling. It's hard to make player choices and branching narratives successfully payoff over the course of three games, but Stoic Studios have done just that. It's a shame that they never tried to revamp or update the sluggish combat speed along the way, but that's a small price to pay for a once in a lifetime narrative experience like this.
Shining Resonance Refrain is a triumphant return overseas for an iconic JRPG series. It has solid foundations in the usual JRPG business of fantasy kingdoms and amnesiac warrior boys, but it builds off of that foundation with charming characters and gorgeous art to create a pretty unique identity for itself. While some aspects of the game are a little unpolished, it's still a standout JRPG worth standing alongside any of the other big players in that genre, and worth checking out by anyone who calls themselves a JRPG fan.
It's clear how much of a labour of love Rainbow Skies was. The game is packed to the brim with mechanics and ideas that call back to a dozen different classic RPGs and strategy games. For all the love that went into the game though, there's a frustratingly low amount of polish and quality design, especially when it comes to the visuals and writing. Rainbow Skies is a love letter to classic RPGs hastily written in crayon on notebook paper.
I'm truly sorry. From the bottom of my heart, I am. I had wished and wished for years that Bandai Namco would give Gundam fans outside Japan a proper way to experience some of the amazing games they've developed in the series. Today, this wish has come true, but like a cursed monkey's paw, it has come with a terrible price. New Gundam Breaker is available in Europe and America, yes, but it is also terrible. It is not fun to play, look at, or think about.
The Lost Child is a dull, uninspired dungeon crawler. On paper, a Lovecraft dungeon crawler with a Japanese flair could be something truly iconic and memorable. Instead of realizing that ideal, The Lost Child apes existing dungeon crawlers and throws a dozen ideas at the wall, with none of them managing to stick. Combat can be fun and the El Shaddai nods are cute, but it isn't enough to make this cosmic terror worth losing your sanity over.
There is an incredible core set of mechanics and gameplay at the heart of Cross Tag Battle. It is fun as hell to play, and addictive and rewarding to try and master. Unfortunately, the package that this gameplay ships in is embarrassingly sparse, especially by Arcsys standards. Offline modes and unlockables are kept to a bare minimum, and the big story mode fails to fully embrace the magic of this bizarre crossover. Worst of all is the shallow and incredibly lopsided character roster. Arcsys has made a habit of releasing updated, 2.0 expansions of every fighting game they make, expanding the selection of modes and characters. In the case of Blazblue Cross Tag Battle, this is a game that feels like it desperately needs one.
Aragami: Nightfall adds a wealth of new missions and stories to Aragami that are worth checking out if you missed the game the first time around, and doubly worth checking out if you never picked it up at all.
If you called Owlboy a piece of art, I would nod my head and agree wholeheartedly. This game, in visuals alone, is a masterful achievement. For those breath-taking visuals to be matched by equally beautiful characters and unique gameplay moments just elevates it even further. The beginning of the game is a bit too slow, and sometimes the gameplay was merely okay, but those are minor blemishes on a video game experience that is absolutely worth your time, and definitely worth the decade that it took to bring it to life.
Little Witch Academia: Chamber of Time is heartbreaking. I'm a huge fan of the original anime, and this game does a tremendous job of capturing the heart and personality of that world. Characters look and sound incredible, and getting to explore their school and experience new adventures with them is a blessing. Unfortunately, obtaining that blessing requires a two-mile crawl on your knees through the jagged glass and thorny ivy that is the busted, broken, and simply not fun gameplay of Chamber of Time. Battles are aggravating and exploration is mind-numbing. For as brilliant as the narrative and artistic achievements of Chamber of Time are, it's weighed down by unpolished game design choices that simply make it no fun to actually play at all.
Omensight scratches so many itches for me. I love murder mystery games and branching, time-manipulated narratives so much.
Regalia has some interesting things going for it. I was blown away by the gorgeous character designs and illustrated portraits and the tactical combat also impressed me with unique systems that made it a bit more than just a cookie cutter tactical RPG. Unfortunately, for as much as I loved those aspects, hamfisted humor and clunky menu navigation on console dampened what could have otherwise been a magical experience. It's hard to get past those issues, but if you're able to, there some truly special stuff here in Regalia.
Yakuza 6 is a beast of a game, and it sends Kiryu off in style.
Omega Force managed to do something incredibly rare and impressive with their Attack on Titan games, they managed to make a totally brand new video game. Some trappings of the Warriors formula remain, but they serve to complement a fresh and unique core gameplay experience. I wish the involvement from my character in the story had been a little more significant, but the opportunities I got to mingle with the cast between missions more than made up for it. Attack on Titan 2 is one of the strongest anime video games I've ever played, not because of a perfect story mode or graphics, but because it creates a unique gameplay experience that could only ever be done with an Attack on Titan game.
It's a sad truth that still puts a put in my stomach, but Kojima and Konami are done. Konami still owns the Metal Gear name though, and they still want to make video games for it. Please let them. A new Hollywood reboot of your favorite franchise does not retroactively ruin the quality of the old movies, and Metal Gear Survive does not suddenly make the Metal Gear Solid series any less brilliant. Metal Gear Survive, instead, stands alongside those as perhaps the strongest spinoff in the franchise to date. Metal Gear Solid as we know it may be finished, but after having so much fun with Survive, I'm excited to see what Metal Gear looks like in the future.
Dandara is a beautiful game with a fresh movement mechanic, but it doesn't come together as well as I had hoped. Leaping across platforms is satisfying when it works, but aggravating when it doesn't, and even when the leaping does what you want it to do, you'll find annoying backtracking or bizarre navigation puzzles to overcome. There are some great moments in Dandara, but the headaches you have to deal with to get to them aren't always worth it.