Miguel Moran
Miguel Moran's Reviews
As a spiritual successor to Firefly Diary, A Rose in the Twilight excels in nearly every way. The simple art style of the game makes the gruesome events of the game even more striking, and you feel for this mysterious, troubled girl and her equally mysterious golem companion, as they traverse death traps and monster mazes in search of answers. It’s a carefully constructed narrative that never once feels hindered or neutered by the lack of direct dialogue. Despite a few encounters that were too vague for my tastes, the puzzles and challenges you face in the game are satisfying and difficult in just the right way. It all comes together in a wonderful package with a few stray flaws, but they hardly end up detracting from an otherwise beautiful experience.
Story of Seasons has a wealth of addictive and detailed gameplay mechanics, and the focus on a strong gameplay loop with plenty of wiggle room is executed flawlessly. What it boasts in gameplay, however, is lost when it comes to bland writing, ho-hum visuals, and music that I often found myself muting. There’s some fun to be had here if you’re interested in romance and characters, despite these flaws. If you’re more interested in the farm management and agricultural gameplay, though, there’s an endless amount of fun to be had here.
I loved Atelier Firis. It features my favourite group of characters in an Atelier game, while the vast, open world environments add something unique over the rest of the series, with a huge amount of options and quests to explore. Unfortunately, it isn’t until you pass the time restricted first half of the game after dozens of hours of playtime that you’ll truly be able to appreciate any of this. Combining timed quests with free exploration is an interesting idea, but its flawed execution ruins leads to some awkward pacing. Atelier fans and curious newcomers will still have an amazing time, as long as you don’t let the intimidating timer put a damper on what should be a magical experience.
Berserk and the Band of the Hawk is the pinnacle of musou games, as far as I’m concerned. Omega Force and Koei Tecmo have experimented with the formula for years, and everything they’ve learned and perfected has led up to this game. Berserk Musou gives you the addictive, outrageous hack-and-slash combat musou games have had for ages. It gives you the unique characters and varied mission structures that musou games have only had in the last few years. And on top of that it gives you a gripping, mature, and masterful narrative that a musou game has never had. Until now.
Tales of Berseria feels like a Tales game made just for me. There’s so many games in the series now, and I’ll never play them all, but the characters and the narrative and the combat mechanics of Berseria just click with all of my tastes so well. For some, the lack of gameplay innovation might be a turn off, but for me, a classic Tales gameplay system combined with a unique narrative led to a fantastic experience. Fans both new and old would be doing a disservice to themselves if they didn’t check this game out.
With the release of Yakuza 0, a smash hit franchise in Japan has its biggest chance yet of becoming a smash hit overseas, too. Yakuza 0 is not only an achievement in video game storytelling, but it’s the best this franchise has ever felt, looked, and played.
Fate/Extella will be a hard sell for most fans of the franchise. If you come into this expecting a setting, cast or narrative similar to any of the anime, you might be left disappointed and confused. It’s still a fun, addictive game with the flashy combat you’d expect from a Warriors-style game, but you might have to tune out the story in order to enjoy it. In a franchise where story is so key, that’s a huge bummer.
Atelier Shallie is a great entry in the series. I really enjoyed all of the characters, and the Life Task system is a fun take on quests and story progression. In those ways, I even like it more than Atelier Sophie. Unfortunately, so much of my love for this game is ruined by its choppy frame rate on PS Vita. If this were simply on PS3 or PS4, it would be a nearly flawless experience. As it stands, Atelier Shallie is the best version of the game available in terms of content, but having to suffer through a poorly optimised experience for those benefits is too steep a cost.
Gravity Rush 2 is everything I wanted out of a sequel. It’s bigger, better, it’s drop-dead gorgeous and it never stagnates. You’re always given something new to play wit, whether it’s a new power, a new city, a new gameplay element. Every time I found myself settling into things, the game added one more thing onto my already packed plate, and I always welcomed it. The beautiful world, the wonderful character and the constantly evolving gameplay had me glued to my seat for hours, and for as much as I came to love the first Gravity Rush, it never had me feeling as engaged as the sequel has managed to.
Steins;Gate 0 is phenomenal. Every part of it is bigger and better than the game that came before it. Rather than a tacked on sequel storyline that disturbs the perfect ending of the original, it explores a wealth of material hidden between that story’s many layers, and ends up creating a narrative that almost rivals that of the original. It’s a game that is, without a doubt, for a specific crowd, and while it’s inaccessible to newcomers, the entire point is to explore another side to the narrative in a manner that would be lost on new players.
Shadow Tactics is a unique exploration of the stealth genre with a great amount of polish, but if you’re going to dive in, be prepared for just how deep the water is.
Watch Dogs 2 is the perfect sequel. It takes everything that made the first game unique and original, and expands on all of it. Everything is better, from the hacking, to the story, the setting and the variety of content. Watch Dogs 2 is far from being just more of the same. An apt comparison could be the jump from the first Assassins Creed game to Assassins Creed 2. While the first was a promising yet clunky new idea, the sequel delivered on that idea and turned it into one of the most iconic series of the last decade. With Watch Dogs 2, Ubisoft is well on its way to recreating that same magic.
Central Fiction set out to be the be all and end all BlazBlue package, and it pulls it off marvelously. With the largest cast of characters to date, and a number of extra modes, the amount of gameplay variety is staggering.
World of Final Fantasy is so much bigger than any other Final Fantasy spinoff I’ve experienced. Out of the gate, it’s an incredibly lengthy JRPG with full voice acting, cutscenes everywhere, hundreds of characters, and more. There’s a fair amount of fluff and filler spread throughout the lengthy RPG, but its tail end features some great nostalgia trips and fun character moments. It’s a great celebration of the legacy of Final Fantasy that’s a blast for fans old and new.
I play video games to have a good time. I’m sure you do, too. Even when we turn on something truly masochistic like Dark Souls or Super Meat Boy, we do so knowing that the uphill battle we struggle with will culminate in a satisfying, euphoric sense of accomplishment and joy. My laborious, 10-hour uphill battle with Root Letter ended in the hill giving way to a massive drop into a bottomless ravine, and as I fell through the ravine, I felt regret. I felt pain. I felt aggravation.
It’s hard to find a truly glaring flaw in Yomawari: Night Alone. My biggest complaint of a lack of story or creature explanations is honestly something that other players might have zero problems with. It’s even something that I admit myself adds to the mystique and charm of the game. I’m awful at playing horror games, and I’m always too scared to make any real progress. Yomawari creates a great atmosphere of tension and terror that rarely relies on cheap scares, and it was the perfect formula to keep me hooked until the end. If you’re looking for a good alternate horror game, look no further.
The overall level design is, unfortunately, a bit more hit and miss than the enemy work. Ashes of Ariendal thrives on putting you into tight corridors filled with enemies, and it’s rarely a good time. The overall structure of the world is branching and open-ended, which provides the player with plenty to explore, but with the environments all looking so samey with their rocks and snow, it’s hard to tell where you are sometimes.
If you’re a fan of games that mix visual novel narrative with light gameplay elements like Zero Escape or Ace Attorney, and you’re itching for something like that that falls into the horror genre, you absolutely need to try out Corpse Party.
Valkyrie Drive is an incredibly fun and addictive game. While it doesn’t have the same crazy narrative or visual flair as a Devil May Cry or Bayonetta, it certainly shares their vibrant and satisfying combat. Valkyrie Drive is also a game very focused on fan service, and overt sexual themes. For some people, that will be a deal breaker, but if that’s right up your alley and you’re looking for the next great touchscreen supporting Vita classic, then look no further than Valkyrie Drive.
You can see the passion and care put into Aragami from a mile away. Everything about the game shows a love for the stealth genre and the games that made the genre so great. Unfortunately, it isn’t until you get up close and start to play the game that you also see all the cracks. Aragami has a lot going for it, but it also has a lot going against it, and those issues keep a good game from being a great game.