BlazBlue: Cross Tag Battle
Top Critic Average
Developer: Arc System Works
An unrivaled clash of explosive proportions! The beloved BlazBlue franchise Crosses universes, Tags in fan favorites, and Battles it out in BlazBlue: Cross Tag Battle! Created through an all-star collaboration between BlazBlue, Atlus’ Persona, French Bread’s Under Night In-Birth, and Rooster Teeth’s hugely popular RWBY web series, Cross Tag Battle celebrates the fighting genre for pros and newcomers alike! Choose your team in fast paced 2v2 team battles filled with the craziness you’ve come to love from BlazBlue, with all the tight mechanics, smooth gameplay, and gorgeous 2D graphics you expect from Arc System Works.
BlazBlue: Cross Tag Battle [Persona 4 Arena Highlight Trailer]
Yang Xiao Long Distortions, Combos & Assists - BlazBlue: Cross Tag Battle [Gameplay Footage]
BlazBlue: Cross Tag Battle [RWBY Highlight Trailer]
BlazBlue Cross Tag Battle is like a jigsaw puzzle made of pieces from four entirely different sets, that by some miracle still manage to fit together to make a unique and mesmerizing tag fighting game. Aside from its unsatisfying single-player mode and aggravating paywalled characters, it's just the right blend of accessibility and depth, and one of the best entry points into fighting games you'll find.
BlazBlue: Cross Tag Battle has some great ideas, simplifying the mechanics of BlazBlue for newer players and bringing in characters from Persona 4 Arena, Under Night In-Birth, and RWBY. The core of the fighter works well, but the character roster is a bit small until you get into a mess of downloadable content. The additional modes also feel a bit dry and threadbare compared to Arc System Works' past efforts. This crossover is solid, but could use some tightening up as a full package.
Yet, BlazBlue: Cross Tag Battle pretty much speaks to everyone, even if a few of its core mechanics aren't as refined as several of Arc's other works. It has a wide array of cast members from several universes, a pointed 2v2 focus, and a sufficient amount of stuff to do if you aren't the online competitive type. I sincerely hope this sets the stage for more experimental "all-star" types of fighters from Arc, as they have a seemingly limitless well of ideas to draw from.