BlazBlue: Cross Tag Battle
Top Critic Average
Developer: Arc System Works
BlazBlue Cross Tag Battle is like a jigsaw puzzle made of pieces from four entirely different sets, that by some miracle still manage to fit together to make a unique and mesmerizing tag fighting game. Aside from its unsatisfying single-player mode and aggravating paywalled characters, it's just the right blend of accessibility and depth, and one of the best entry points into fighting games you'll find.
BlazBlue: Cross Tag Battle has some great ideas, simplifying the mechanics of BlazBlue for newer players and bringing in characters from Persona 4 Arena, Under Night In-Birth, and RWBY. The core of the fighter works well, but the character roster is a bit small until you get into a mess of downloadable content. The additional modes also feel a bit dry and threadbare compared to Arc System Works' past efforts. This crossover is solid, but could use some tightening up as a full package.
Yet, BlazBlue: Cross Tag Battle pretty much speaks to everyone, even if a few of its core mechanics aren't as refined as several of Arc's other works. It has a wide array of cast members from several universes, a pointed 2v2 focus, and a sufficient amount of stuff to do if you aren't the online competitive type. I sincerely hope this sets the stage for more experimental "all-star" types of fighters from Arc, as they have a seemingly limitless well of ideas to draw from.
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