Adam Wilkin
- Portal
- Bioshock Infinite
- DOOM (2016)
Adam Wilkin's Reviews
A frustrating, hard to control climbing game that feels ultimately shallow and impractically designed.
A wonderfully crafted narrative experience with a huge attention to detail, I can't recommend this enough.
A must play First Person Exploration game I cannot recommend highly enough. Go into it with an open mind and as little prior knowledge as you can.
A fun bullet hell/shmup with a great soundtrack, with some strange PC port quirks and seemingly inconsistent collisions.
A short and simple game with good art but seemingly inconsistent and punishing collision detection.
Terrible controls and poor progression - with story threads left hanging with no sign of resolution and no variation in level design - spoil a game I was immensely enjoying playing.
A strikingly good puzzle game based around pressing buttons that becomes fantastically complicated, with a strong techno soundtrack that compliments the aesthetic perfectly.
With a strong artstyle and a clever idea, ultimately the lack of in-depth systems and the huge limitations on the gameplay killed the interest I had in this title.
A frustrating game based on an interesting idea, poor execution and small niggles add up to make this a deeply unpleasant experience.
A great tutorial and scenario mode with a great aesthetic and attention to detail, let down by graphical issues and poor implementation of standard chess notation.