Adam Wilkin
- Portal
- Bioshock Infinite
- DOOM (2016)
Adam Wilkin's Reviews
A must play First Person Exploration game I cannot recommend highly enough. Go into it with an open mind and as little prior knowledge as you can.
A puzzle platformer about a journey through an atmospheric wasteland, this game is a pinnacle of design brilliance.
A game that takes what came before and redefines what is possible in co-operative storytelling, with a level of detail and polish far beyond what could be expected of a small team.
A wonderfully crafted narrative experience with a huge attention to detail, I can't recommend this enough.
A worthy (and free) successor to Life is Strange, and an intriguing teaser for the full sequel. Dontnod have improved on most accounts and look to draw in new fans with this prologue.
Technically superior to the previous episode, and a strong second entry to the Diaz boys' saga.
A great visual novel, with intricate and interesting writing, a distinct and detailed artstyle and a catchy soundtrack. Well worth picking up for fans of the genre and newcomers alike
A strikingly good puzzle game based around pressing buttons that becomes fantastically complicated, with a strong techno soundtrack that compliments the aesthetic perfectly.
A stealth apocalypse game that stays takes some liberties with its setting, but brings it all together with strong mechanics that keep the player feeling vulnerable.
A beginning of a political and troubling story, with some “uncanny valley” animations and dark themes - Dontnod once again proving they are the top of this genre.
A visceral, brutal fighting game with no subtlety and no ambition for it. Long loading times and a poor camera don't detract massively from the animalistic fun Overgrowth provides.
An 80s action movie in videogame form, some poor design choices don't stop this being a great sandbox to play in.
A mystery game with some obtuse puzzles set in a beautiful world, worth looking at but be prepared to look up a guide for help with some of the puzzles.
A fun bullet hell/shmup with a great soundtrack, with some strange PC port quirks and seemingly inconsistent collisions.
A short and simple game with good art but seemingly inconsistent and punishing collision detection.
An improvement over the previous episodes and the last season, but still marred by technical problems with Telltale's aging engine.
A fun albeit short puzzle game betrayed by a confusing UI and some naive design choices, this isn't the Heath Robinson contraption game we were hoping it would be but it's nonetheless a good time.
Terrible controls and poor progression - with story threads left hanging with no sign of resolution and no variation in level design - spoil a game I was immensely enjoying playing.
Despite having an interesting central mechanic, a lack of online and a dull art style prevent this from being worth picking up over other games in the genre.
A competent puzzle game that struggles to live up to its inspirations, but worth playing for fans of the genre nonetheless.