Jason Fanelli
Monster Hunter Generations was formed from a simple idea: take a few elements from each of the previous Monster Hunter games, slap in a few new tweaks for good measure, and out comes a brand new game.
As I sit through Teenage Mutant Ninja Turtles: Mutants in Manhattan, why does this marriage made in heaven bore the hell out of me?
There's no Doom and gloom here; this new game is a hell of a good time.
The idea of old life versus new life is a recurring theme throughout Uncharted 4 — Drake asks Sam at one point what they're even doing in this situation — cycling these themes through scenes past and present.
If I made a list of everything that frustrated me in the Japanese role-playing genre, I'd bet Stranger of Sword City would be guilty of almost all of it.
Surely if Nintendo thought it was time to bring back Star Fox now there'd be some big things in store, right?
Give No Shelter starts out fast and doesn't quit, leaving me at a loss for words as the credits rolled. Episode Three will be interesting for sure.
I had forgotten just how cool The Legend of Zelda: Twilight Princess was as I was replaying the HD remake for this review.
There's a lot of promise here, but Pokken Tournament can't decide what kind of fighting game it wants to be and that hurts the overall experience.
It's not a perfect game, but EA UFC 2 is a punchy good time in the octagon when I'm looking for a fight.
In Too Deep lays a foundation for where Michonne's little side trek is heading, and I am legitimately interested in what's to come. However, this first episode doesn't feel like anything I haven't already experienced outside of story, and I was hoping for a little bit more. Luckily, there are two more episodes to prove me wrong — and I hope that happens — but for now, The Walking Dead: Michonne is just another episode of zombie apocalypse drama to add to the pile.
Far Cry Primal is a bitter world where "survival of the fittest" is the mantra, but the game gives me plenty of ways to become the one who survives. The primitive weapons are great, the authentic sounding language really pulls me in, and the challenge of sustaining this wicked land keeps me going. It's a vast departure from previous Far Cry games, but that risk paid off in a big way as each second spent in this world is a ton of fun. I hope more games give me the opportunity to go back to the primitive age, as it seems a lot more fun than just fighting the same war in modern times over and over again.
In an industry that can sometimes feel cold and sterile, Unravel is a welcome injection of warmth and love.
Fortified is the kind of game that I want to keep playing, but it frustrates me just as much as it entertains me.
Resident Evil 0 HD Remastered is essentially the same RE0 that I played back in the Gamecube days, a dated but enjoyable RE experience. The HD coat of paint gives the game a 2016 glow that truly impresses, and the modern control scheme improves the experience in ways that cannot sufficiently be explained, but the core game remains intact. I enjoyed my trip back in time, but I don't think there's enough here that would make me want to do it again.
Rainbow Six Siege is tactical fun, but the lack of substance hurts the overall experience. It won't take you long to play everything Rainbow Six Siege offers, but what it does it executes very well. You may get bored sooner than you'd like, but you'll have plenty of fun before that happens.
Xenoblade Chronicles X thrives on its open-ended nature, to the point where the idea of reigning the player in is simply nonexistent.
If Mario Tennis: Ultra Smash were a book, it would have the cover of an epic novel and the pages of a children's book.
WWE 2K16 is the studio's latest endeavor, and while there are a lot of improvements from last year's title, the game just can't get the job done.
"Some Assembly Required" retains the silly humor of the first episode and adds some new takes on the Telltale storytelling method, but being able to finish in less than an hour hurts the overall experience.