While last year’s Resident Evil 2 took the story and settings of the original game and expanded them into a finely tuned masterpiece, Resident Evil 3 feels like it took a much different approach. The story, and the path it takes from beginning to end, has seen some substantial changes compared to the original to the point where it’s sometimes difficult to see any semblance of its source material under this new coat of polygons and paint.
Final Fantasy XIV: Shadowbringers has had the smoothest launch of any MMO I’ve ever seen[...]The amount of polish that we’ve seen in other aspects of this expansion also shine through with some great quality of life (QoL) adjustments.
What it really comes down to for State of Decay 2 is that unless you like games with slow resource gathering grinds, and don’t mind an odd bug here or there, this game isn’t going to be for you. The multiplayer can be enjoyable with friends, but at the end of the day, it just barely sets itself above the previous game in the series.
The amount of things to unlock certainly gives the game a vast amount of replay value, especially for players that like to collect things. However, the incredibly poor online component means that you’ll be unlocking those items through frustratingly slow online matches, or by only grinding offline battles.