Jenni Lada
Doki Doki Literature Club Plus is a great way to revisit a visual novel that made quite a splash. For newcomers, it’s easy to hop into and enjoy, even offering the PC “workarounds.” For people who’ve joined the club before, the extra stories and media are enjoyable. The sole downside is that, with all its accessibility, Doki Doki Literature Club Plus is difficult to read on the Switch and has an unfriendly UI.
Even though some of its tasks get repetitive, I can’t get over the joy that playing Everyday Today’s Menu for Emiya Family brings me. In a time when “wholesome” is thrown a lot to describe things, it… is genuinely that.
Scarlet Nexus is the sort of game where not only will its combat sell it, but the story and spoilers packed into it will too. It is a title where I was constantly thrown by elements. Sometimes it was an exceptionally clever application of a power. It could be a great enemy design. Or maybe a twist would get me. Even when I wasn’t exactly thrilled with how something might work, I found myself wanting to talk about it.
Square Enix’s Mana series, like the SaGa series, is finding new life and respect in recent years, what with the Secret of Mana remake, Collection of Mana localization, and Trials of Mana remake. It’s an opportunity for new appreciation. Fortunately, that means Legend of Mana is getting its own moment on the Switch, PS4, and PC with a remaster. While it doesn’t exactly address every issue present in the original game, it looks amazing and includes some features that might ease frustrations.
FFVII Remake Intergrade is a game full of moments both expected and unexpected. It is packed with people you recognize and, unless you went all in on Compilation of FFVII, don’t. Its fundamental gameplay is tight and does enough that it engages you with what-ifs. What could happen this time and how will things change since Square Enix is able to things out more? And with FF7R INTERmission especially, we’re getting hints of how additional stories could go.
And, while it isn’t perfect, DC Super Hero Girls: Teen Power on the Switch and its attempt to try and include elements from games from older audience shows an admirable amount of ambition.
Not every game needs to be remade. That’s fine! Some games are fine as-is. Especially if the ensuing revisitation doesn’t do all that much new. Wonder Boy: Asha in Monster World feels like a project that happened because Wonder Boy III: The Dragon’s Trap inspired not one, but two good games in the 2010s. So now Asha is back and, while the game is fine, it doesn’t have the same level of improvements and investment.
You can tell when some forms of media are going to hit you hard. The moment I began playing Sumire on the Switch, I suspected it would have the potential to devastate me. And I mean, I was partially right. It’s a beautiful, heartfelt, and haunting game, one where every moment can count, and it can leave you feeling about how much people’s actions can matter.
Makee definitely knew what it wanted Rise Eterna to be. I applaud some of its ideas, like how the developer tried to implement a crafting system and skill tree. But on the whole, it doesn’t offer the same balanced challenges as its contemporaries.
When one of the original selling points of a game was “featuring Dante from the Devil May Cry series” back in the day, being capable and readily available might be enough. After all, it is still telling a haunting story, making you think both in and out of battle. SMT III Nocturne HD Remaster does what Atlus JRPGs do best, and that’s captivate an audience.
NieR Replicant ver.1.22474487139 is a more approachable version of an emotional and thought-provoking RPG. This is a game people might not have known what to do with years ago. Now, following the success of NieR: Automata, it’s presented with additional accessibility options, better looking and smoother gameplay, and additional content that gently builds on what was already there.
It essentially feels like Square Enix set a new standard with the SaGa Frontier remaster. It made up for lost time. SaGa series mechanics, with entries’ multiple storylines, battle systems that reward performing certain actions, and non-linear nature, were always ahead of their time. Back in the day, SaGa Frontier was among those that didn’t get its proper due.
Poison Control feels like the sort of game where lots of different elements are tossed together in a way that hopefully comes together and makes sense. Some parts are fine. Eliminating poison can make you think, though it can sometimes get to be a bit of a chore.
Balan Wonderworld is not comfortable or fun to play. It isn’t memorable. If you want to understand everything happening, you have to buy the ebook and go to that outside source for an explanation. It is bland, repetitious, and has design choices that are the opposite of ensuring a good quality of life.
Ghosts exist. They have unfinished business and need help. Fortunately for you, you’re a Spirit Scout. You’re trained to aid them and sent on assignments to get them to move on. Your latest assignment is the island of Cozy Grove. It’s dead there. Literally.
There are some areas in which Story of Seasons: Pioneers of Olive Town feels like it definitely needs a little more time and room to grow. The progress I’ve seen in the time I’ve played is encouraging, and I’m confident that it will offer plenty of opportunities down the way.
A-Train: All Aboard! Tourism is definitely impressive. People have an extraordinary degree of control over all elements of transportation and the entire health of towns. It demands you pay attention, to be sure. There are some technical issues here, to be sure. (Patches were released as I was playing, so it seems Artdink is aware of problems.) People willing to give it a chance could find a simulation they could spend months playing.
Gnosia, like Raging Loop before it, takes the concept and turns it into a visual novel with stats and skills. There are lots of things it does well. Sometimes, it even feels like it does something new! But some of its decisions can also sends players in circles.
Still, Persona 5 Strikers nails the atmosphere perfectly and doesn’t make it feel like you have to review everything beforehand. It succinctly lets you know that the areas you’ll explore are larger and you may have to do a little more research to prepare, but your team has your back. Granted, it is something that will be best enjoyed and appreciated by those who know and love these characters.
Ryza is back and, well, good news! If you liked her debut adventure, then you’re going to also love Atelier Ryza 2: Lost Legends & the Secret Fairy. It does a lot of what made the original game great. We have characters who are easy to love and face realistic problems. We have lots of materials to gather and things to make. There’s also more intrigue, since there are multiple ruins to explore. It’s also a lot more active than before though, with a new progression system for recipes, which might not be exactly what you’re looking for.