Jenni Lada
Grapple Dog can be a lot of fun, and it has a fantastic look and sound to it.
While the single-player activities are lacking, KOF XV has lots of characters and offers opportunities to take part in great fights.
It usually takes a while before we see a sequel to an RPG. Yet here we are with Voice of Cards: The Forsaken Maiden arriving four months after The Isle Dragon Roars. Which means, well, things are going to feel similar! Not in terms of the story. This is a unique tale filled with warrior maidens, monsters, and high seas exploration. But given the brief gap between the two games, it will mechanically feel like a second verse of the same song.
Variable Barricade is another Switch otome game with that sort of set up, but this time it manages to pair a confident, outspoken heroine, imperfect love interests with some interesting backstories, and an attempt to be a bit more interactive rather well.
Pokemon Legends: Arceus dares to be different and, while sometimes it can feel like a bit of work, is quite refreshing!
Shovel Knight Pocket Dungeon ticks all sorts of boxes. It is absolutely a puzzle game. You need to deal with falling “blocks” in a timely fashion. It also feels like an action-RPG. You need to consider your health, your equipment, and the amount of damage you’ll take. Roguelike elements come up too, due to being kicked back to camp when you die and opportunities to unlock relics for future runs.
Fortunately for fans of the genre who might look to review potential new games for their libraries, Dairoku: Agents of Sakuratani is a game with exceptional characters. It’s handled well, with great interactions and lore. The result is a visual novel that’s is a blast to play.
But of all the ones I’ve played, and consider that includes every localized Otomate game so far, Cupid Parasite is the one that best embraces the absurdity of the situation. It gets absolutely bonkers, which makes it all the more amusing and appealing.
The downside is, while it can still be compelling, the way it’s handled can also make things tedious. In review, Danganronpa S pales in comparison to the minigames its based upon.
Galdra Studio’s Arcadia Fallen is that sort. It attempts to take people on an adventure while challenging them with some puzzles and offering opportunities to bond with (and romance) allies. However, it also provides a chance to shape a protagonist’s personality with answers, have multiple “correct” answers, and shape a story while letting someone be themselves. While it might not be entirely revolutionary, it accomplishes its goals and tells an interesting story.
lue Reflection: Second Light, which is essentially Blue Reflection 2, is a game of many mysteries. Why did Ao and a number of other girls wake up to find themselves in a deserted school? Where are they? What caused them to lose their memories? How is it that some young women can turn into magical girls called Reflectors? While the players possess as little insight as them (unless they played or watched previous Blue Reflection stories), Gust’s latest is good at doling things out in a surprisingly relaxed way.
Shin Megami Tensei V is an incredible and memorable experience. It does some extraordinary things, both in terms of gameplay and its story. I’d even say the experience could be daunting, but in the most positive way. It is going to test you and make you think.
A lot of puzzle games involve finding the right place for things. In Tetris, you try to organize tetrominos to create perfect rows. In Puyo Puyo, you want the puyos to fall into the right places to trigger combos. Upon closer review, Unpacking is a game that is sort of similar, though the item placement involves no competition, no stress, and almost no worries about doing things “wrong.”
There’s so much to Dungeon Encounters. People might not even notice at a first glance. But the systems at play are so compelling and rewarding. Finding a new item. Beating a party of foes that stumped you before. Managing to track down a wandering adventure. Saving a party of fallen allies that died earlier because you overestimated your abilities. It’s enthralling.
Like its predecessor, The Caligula Effect 2’s greatest sin is that it is entirely average. The soundtrack is incredible, to be certain. Progress is clear, given that the dungeons work so much better. The general story feels stronger as well. But the supplemental elements, generic enemies, and need to only take advantage of the tactical parts of battle when facing bosses leave it feeling a bit lackluster.
Metroid Dread is constantly offering a player a challenge, then providing an appropriate reward for their efforts. It forces you to be better. You’re put in situations where it will be difficult, but paying attention and trying usually means you can get through it.
In review, there’s a lot to like about Demon Slayer: The Hinokami Chronicles even if it isn’t exactly perfect. It’s a strong first step. The Adventure Mode’s execution and ideas are sound, even if it can feel a bit simple in practice. The Versus mode works well, with characters who feel distinct and have personalities come through.
ActRaiser Renaissance arrived at exactly the right time. It perfectly builds on everything good about the original. More importantly, it makes the the city simulation portions even more engaging by adding RTS elements.
Mary Skelter as a series is good at surprising players. In many ways, Mary Skelter Finale is something of a grand finale that takes time to review what worked for the series.
In general, Knockout Home Fitness is a handy exercise game for the Switch and fills a niche. It isn’t as intensive or potentially lengthy as, say, something like Ring Fit Adventure. Rather, it invites someone to show up every day for a few minutes to be active.