Jenni Lada
But of all the ones I’ve played, and consider that includes every localized Otomate game so far, Cupid Parasite is the one that best embraces the absurdity of the situation. It gets absolutely bonkers, which makes it all the more amusing and appealing.
The downside is, while it can still be compelling, the way it’s handled can also make things tedious. In review, Danganronpa S pales in comparison to the minigames its based upon.
Galdra Studio’s Arcadia Fallen is that sort. It attempts to take people on an adventure while challenging them with some puzzles and offering opportunities to bond with (and romance) allies. However, it also provides a chance to shape a protagonist’s personality with answers, have multiple “correct” answers, and shape a story while letting someone be themselves. While it might not be entirely revolutionary, it accomplishes its goals and tells an interesting story.
lue Reflection: Second Light, which is essentially Blue Reflection 2, is a game of many mysteries. Why did Ao and a number of other girls wake up to find themselves in a deserted school? Where are they? What caused them to lose their memories? How is it that some young women can turn into magical girls called Reflectors? While the players possess as little insight as them (unless they played or watched previous Blue Reflection stories), Gust’s latest is good at doling things out in a surprisingly relaxed way.
Shin Megami Tensei V is an incredible and memorable experience. It does some extraordinary things, both in terms of gameplay and its story. I’d even say the experience could be daunting, but in the most positive way. It is going to test you and make you think.
A lot of puzzle games involve finding the right place for things. In Tetris, you try to organize tetrominos to create perfect rows. In Puyo Puyo, you want the puyos to fall into the right places to trigger combos. Upon closer review, Unpacking is a game that is sort of similar, though the item placement involves no competition, no stress, and almost no worries about doing things “wrong.”
There’s so much to Dungeon Encounters. People might not even notice at a first glance. But the systems at play are so compelling and rewarding. Finding a new item. Beating a party of foes that stumped you before. Managing to track down a wandering adventure. Saving a party of fallen allies that died earlier because you overestimated your abilities. It’s enthralling.
Like its predecessor, The Caligula Effect 2’s greatest sin is that it is entirely average. The soundtrack is incredible, to be certain. Progress is clear, given that the dungeons work so much better. The general story feels stronger as well. But the supplemental elements, generic enemies, and need to only take advantage of the tactical parts of battle when facing bosses leave it feeling a bit lackluster.
Metroid Dread is constantly offering a player a challenge, then providing an appropriate reward for their efforts. It forces you to be better. You’re put in situations where it will be difficult, but paying attention and trying usually means you can get through it.
In review, there’s a lot to like about Demon Slayer: The Hinokami Chronicles even if it isn’t exactly perfect. It’s a strong first step. The Adventure Mode’s execution and ideas are sound, even if it can feel a bit simple in practice. The Versus mode works well, with characters who feel distinct and have personalities come through.
ActRaiser Renaissance arrived at exactly the right time. It perfectly builds on everything good about the original. More importantly, it makes the the city simulation portions even more engaging by adding RTS elements.
Mary Skelter as a series is good at surprising players. In many ways, Mary Skelter Finale is something of a grand finale that takes time to review what worked for the series.
In general, Knockout Home Fitness is a handy exercise game for the Switch and fills a niche. It isn’t as intensive or potentially lengthy as, say, something like Ring Fit Adventure. Rather, it invites someone to show up every day for a few minutes to be active.
Now Death Stranding Director’s Cut is on its way to the PS5 and makes the original game less cumbersome to play, more appealing to return to, and prettier than before.
Life is Strange: True Colors doesn’t deviate from the formula in any way, and in fact calls back more to the original game than before. But even though it is walking a familiar path, it does it well.
Photography games are undergoing something of a renaissance. Pokemon Snap is back with a new entry. A Fatal Frame: Maiden of Black Water remaster is on the way. We also have indies like Beasts of Maravilla Island and Umurangi Generation offering indie takes on the concept. Now we have Toem from Something We Made, a similar sort of game with Scandinavian roots and influences that brings yet another charming, cozy, and creative experience to the Switch.
In short, Tales of Arise feels satisfying. It’s gorgeous to look at and the battles fun to experience. Especially since you sometimes do get that “Ah ha!” moment when the right sort of Boost Attack or Strike comes up.
Olympia Soiree ends up feeling awkward for many reasons. The class system, the focus on getting the heroine married and pregnant, and the information dumps get to be so much. Once you do finally get to a route, the pacing improves, but before that it is just so much to take in and process.
Sonic Colors Ultimate is still an entertaining modern Sonic the Hedgehog game, and this latest version feels tighter and looks sharp.
No More Heroes 3 is exactly the sort of game people would expect it to be, with challenging fights and over-the-top, outrageous ambiance.