Francesco Destri
Tennis World Tour is simply a game not yet ready to go out on the market and it still really has too many gaps, flaws and uncertainties.
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The Inpatient is perhaps the first big disappointment of this 2018, at least for VR enthusiasts. Great graphics and sound, but everything else leaves something to be desired.
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It could have been the long awaited turning point for the series, but Harvest Moon: One World, despite some good ideas, is a weak and not very exciting farming simulator.
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The premises (a blind character, a creepy house, an evil spirit) were good, but Perception falls short as survival horror and as an intriguing walking simulator.
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Necromunda: Hired Gun unfortunately suffers from several bugs that make it a too immature game to be enjoyed properly. Underneath these issues, however, there is a far from trivial FPS.
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Had it lasted 4-5 hours and offered more variety in locations and gameplay, Metro Awakening could have been a solid FPS-survival experience in VR. As it stands, though, it risks becoming tedious well before reaching the end.
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Too short, linear, and with a limited gameplay. Theseus has many flaws, but the atmosphere, graphics and the excellent VR management are worth not to be underestimated.
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An ambitious and brave survival horror that suffers of technical limits, as well as of an asynchronous gameplay that goes too far in favor of Jason.
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The Carmageddon: Max Damage formula is always the same, but with a mediocre technical sector and obnoxious controls the game is just average.
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Apart from some nice insane gimmicks and a valuable graphic-artistic sector, New Tales from the Borderlands is far from the levels of its predecessor.
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Scathe has everything you can expect from a DOOM/DOOM Eternal emulator, but it has several structural flaws that make it a hellish FPS in which you shoot well but you don't have much fun.
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FBC: Firebreak has some potential and its Control-style oddness works well, but the rest doesn't particularly stand out, and the limited in-game content doesn't help.
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Atomfall marks a courageous change of direction for Rebellion, offering a fascinating British uchronia with satisfying exploration and effective ranged combat. However, technical shortcomings, deficient AI, and superficial storytelling prevent the title from fully expressing its potential, despite the commendable freedom granted to the player.
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Sniper Elite: Resistance disappoints with a derivative, lackluster campaign devoid of innovation, despite the solid sniping gameplay still holding up and the overall longevity. The dated graphics are also a drawback, while the new Propaganda Challenge mode will appeal to more skilled players.
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There was no need for a remake of Until Dawn, especially at this price. However, the graphical upgrade is undeniable, and the new free camera allows for greater exploration.
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Deathbound shines with ambition and innovative ideas, but stumbles in execution. Its unique party system and fascinating setting clash with technical issues and weak narrative, with the result of an imperfect but intriguing experience for Soulslike fans.
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Yars Rising blends metroidvania and retro with mixed results. Appealing graphics and nostalgic tributes don't offset basic level design and repetitive mechanics. A decent adventure that fails to leave a mark, suitable for genre fans seeking an accessible but uninnovative experience.
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In Redfall, Arkane's trademark can only be seen in places, and the end result, while not entirely awful, falls far short of what we expected from the return to the scenes of Prey's creators.
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Detective Pikachu: The Return only works as a large and varied "Pokémon container," but as a detective adventure it will only be able to give some satisfaction to the youngest players.
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The Last Case of Benedict Fox is undermined by some rather significant flaws in platforming and combat, but the atmosphere is remarkable and the mix of exploration and puzzles makes it an atypical (even if flawed) metroidvania.
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