I want to like this game, I really do. But it's holding me back from doing so. Reading into it, I find a lot of near-depth, but nothing that the game actually employs has much depth to it. There are a ton of amazing aspects that boost the game, but its larger ambitions lies just outside the reach of its execution. But it is worth a try, and an admirable achievement. In truth, I think this game is more a 7.8, but I feel the current rating it has adequately describes its qualities, while acknowledging its flaws.
Catherine is certainly a fun and challenging game, both in its gameplay and story and character elements. In some of these moments it succeeds, in others, it fumbles, and falls flat on its face. But that doesn't mean it's unimportant, as it is good to learn from mistakes made previously in order to improve at a later point in time.
Embers of Mirrim is an ambitious game. It combines visual storytelling with mechanics that make the player think about how to get through obstacles, and also has a touch of fast-paced escape fights that, while aiming to fill the moment with tension, ultimately falls flat
Red Faction Guerilla: Re-Mars-Tered is, in the end, a terrific, if seriously flawed, open-world game. I do admit that I'm a bit biased against this thing called colonialism, but the writers should have examined the wider ramifications when trying to inject even a semblance of emotional connection into the game. Overall, it's a fun jaunt through the past, and although I'm sure I'll get tired by the eventual repetitiveness, just like all open-world games, it's a great experience for what the gameplay provides.
The atmosphere is what makes this game. The emotion of the plot succeeds in some places and stumbles in others. The puzzles can be frustrating at times, but not because they're impossible to complete, more so because they seem like filler to extend gameplay time. Overall, the experiences are memorable for the feeling they create in the player, but not much else.
Combing rooms for items and gadgets can only get you so far when it comes to actual engagement with both the story and gameplay of Lucid Dream, rather than evolving the genre, like the now-defunct Telltale Games did with its one-off hit The Walking Dead, all this title has done is highlight the so-called Adventure Genre's repetitive flaws in an effort to bask in the imagined fun of the past.
Anthem is a competent looter-shooter. It is not an overwhelming, hallelujah-inducing entry into BioWare's storied history, but it's fine. I doubt I'll engage with the game past unlocking the final javelin, even though there is that tease at the end of further content.
Assassin's Creed III Remastered is a mixed bag. It's repetitive combat and lackluster visuals, strung through with a few bright spots of naval combat and exploration, and unique displays of combat. Narratively, the game is as weak as they come. There's no mystery. Just an obligatory plot to finish the fight between the Assassins and Templars. Not to mention the mumbo jumbo with the First Civilization. The game is frustrating and not worth another look.
The Blackout Club is ambitious, but it doesn't have enough variety to make me care for that ambition. Thankfully, there are ways that players can make the game better on their own, filling in what the game lacks, but the game needs to back it up a little more.
Tank Troopers is neither a great game, nor a horrible game. It's a niche game aimed at a wide audience, and has its upswings and downturns. Mission dynamics are diverse, with enemies both larger and smaller than you, or faster and slower. Weather plays a role, and your tank troopers are a pretty interesting bunch. The game is frustrating at times, and greatly rewarding at others. My tip: have patience with it.
With a terribly below mediocre campaign, an average zombies mode, and an excellent multiplayer option, Call of Duty: WWII manages to hit all the marks. But not in the way that it should. I had high hopes, and was surprised that the real gem I found was not the one I was originally hoping to. It's not great, it's not good, it's okay.
Although inspired in its kingdom management system, Pathfinder: Kingmaker ultimately fails to innovate in any of its presented gameplay functions. Lacking in writing,combat, and even fun, a game that had potential to change things up just becomes a disappointment.