Iconoclasts is a game that you can't help but smile while playing. The meticulous attention to detail in every facet of the game save its storytelling (which is good, just not great) is remarkable. Failure to capitalize on the Switch's HD Rumble is a bit disappointing, but it's a minor blemish on an otherwise excellent experience.
SpiritSphere DX is a good game. Its colorful cast of characters and catchy, earworm soundtrack are all-around inviting and pleasant. The core gameplay (and, for my money, the addicting Squash Mode) is fun alone or with a friend. However, the general lack of single player content and a few disappointing design decisions keep it from being a must-have.
Sushi Striker wears its 3DS roots on its sleeve, but the core gameplay is addicting and the production values (minus the overworld) are top notch. Though it might appear like a high-end mobile game, this is the full-fledged real deal. If you don't mind dealing with a few pacing issues, this is easy to recommend to anyone who enjoys deep puzzle games.
The Banner Saga is a marvel as a personalized adventure game. The experience of leading a caravan and constantly making impactful choices that directly decide their fates is one that I'll never forget (and one that I look forward to continuing in Banner Saga 2). However, though its SRPG elements are generally good fun, they're not quite as polished (or balanced) as the rest of the package.
Death Road to Canada is an addictive and fresh take on the undeniably stale zombie genre. The game's sharp writing and ridiculous events filled with personality inspire multiple runs just out of want to experiment with the different outcomes. Though the game fails to utilize a couple key features of the Switch that would've truly enhanced the player experience, it's still great fun to be had here.
Sea of Thieves is a fun game that feels incomplete. It succeeds in delivering a vast and polished pirate sandbox to enjoy with your friends, but its appeal wears thin due to a lack of content. Without an overarching narrative or any kind of player progression beyond earning better quests that offer more gold for skins, there's little reason to come back to Sea of Thieves outside of having fun with a group of friends.