Ewan Roxburgh
- The Last of Us
- Spyro: Year of the Dragon
- Crash Team Racing
Ewan Roxburgh's Reviews
We need more games like this, and more specifically, we need more 'Grow' games. Ubisoft Reflections take note, keep on this trajectory, make that difficulty ramp slope up ever so slightly and please, please, make another one.
I like to think I give credit to a developer where it’s due. I also try to give them the benefit of the doubt. If they’ve made a bad game, perhaps there’s an element of potential there. Sadly however, FireForge really aren’t proving themselves with Ghostbusters.
I sense there is an audience for Battleborn and hence I am reluctant to rule it out altogether.
For Vita owners, Severed is a must-play, but if this game eventually gets ported over to mobile platforms or even to console or PC, I’m sure I’d say the same.
When everything comes together, there’s a beautiful flow to Unravel; there’s a tranquillity to moving through these stunning environments and exploring its past. Sadly, the game design and platforming interrupts this flow and breaks the immersion, weakening the impact of what is a relatively strong game conceptually and thematically.
Firewatch is truly something special. It tells a beautifully crafted, character-driven, engaging story with impeccable pacing. It’s deeply reflective and thought provoking, not only in the context of its characters and their situations, but in a broader context of player interaction with video games.
If you want an insanely hard tactical combat sci-fi game, you got it. Good luck. If you’re able to stick with it, I think the systems and story are more than enough that you’ll enjoy XCOM 2 a great deal.
Its not breaking any new ground here but its struck a chord with me at the right time, allowing me to experiment, explore and destroy at my leisure with a kooky cast of characters at my side, in my own time without ever feeling overwhelming.
On a surface level, it looks like it ticks all the boxes for this new-wave of exploration games – that are rapidly gaining popularity with developers and gamers alike – but at a deeper conceptual and technical level is falls far short of it sources of reference.
Undoubtedly Dead or Alive 5: Last Round’s strongest selling points are its gameplay and its goofiness.
The problems Destiny has are not rectified by the DLC, but nor are they intensified.