Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
This creepy horror-leaning adventure delivers some scares and creeps, but can be frustrating at times
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A meeting of well-written characters, some unnerving moment, and classic point-and-click adventure beats
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While absolutely cute, colorful, and pretty light rhythm game fun, the basic nature of the controls also limits its longevity
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The family-friendly retro license once again defies the trend of terrible adaptations with a workable adventure
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There’s no question that the vibe, nightmarish pixel art, and weird monstrosities are fun, but the interface and controls aren’t ideal
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A short and somewhat odd romp with a bit of horror and oddity to offer
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Using your laser fire as a means to propel yourself makes for a challenge and some fun for the right crowd
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A clever mix of cuteness, solid top-down pool, and plenty of challenges that encourage trick shooting make for some fun
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Not a bad crack at the Vampire Survivors formula, but you hit its limitations very quickly
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Some cool concepts and art for a roguelike deckbuilder that feels a bit different collide a bit with lacking controls and clarity
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Feeling somewhere between Groundhog Day and a Choose Your Own Adventure book, it’s definitely a novel idea
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Undeniably stylish combat mixes with a philosophical sci-fi narrative asking what it means to be human… or something like that
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While it has an undeniable sort of goofy charm with its characters and dialogue, the gameplay is mostly rudimentary
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Astoundingly varied and deep, dripping with funky charm, and both challenging and approachable. It’s fantastic
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It’s always nice to see diverse options like this one that are educational in nature, in this case helping early math learners
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Though it’s hard to ignore that this has a very mobile-esque feel to it, its style of strategy is pretty unique on the platform
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This is a case of a cute and very pleasant game, which is a nice change of pace, sadly lacking quality in overall execution
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While learning a different language by playing a game is a novel idea, in practice the scope is limited and the gameplay is lacking
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There’s no doubt it offers up a slightly different and value-added tower defense experience, but not so much solo
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There’s a cool sense of style to this slashing sort of roguelike beat-em-up, but it still feels a bit generic in the end
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