Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
While at a glance it appears to channel the likes of the arcade classic Cabal, it’s sadly not even in the ballpark
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There’s no question that this mech-based RPG has some cool elements, but its glacial pacing grates on nerves heavily
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Taking one of the world’s most renowned detectives through one of his most iconic cases is a good time for mystery fans
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The casual mix of puzzles styles and some mystery subgenre is nice, for sure, but even within that space this falters
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With an unusual art style and stable of characters you’ll embark on a very story-driven journey with plenty of choices to be made
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Much like the original, Road to Fame is both a mix of family-friendly multiplayer games and a solo adventure
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While its pacing trends towards slow and tasks to complete between runs are a bit tedious, there’s some fun variety here
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The OG reality show has come to Switch, but while there’s some novelty the gameplay is pretty weak overall
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While it attempts to create a slightly more interesting visual novel experience with some choice and oddity, it struggles
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The latest in the wave of throwback NES-styled titles, Project Blue brings a very retro challenge to the table
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While it has a quasi-horror vibe to its story, the pretty generic adventure-y look and feel of play fail to make it stand out much
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Mashing together elements of Snake (of all things), a dodge-em-up, and a bit of shooting, arcade fans should enjoy it
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While certainly quite text heavy, this sea-faring survival adventure sports strong character development and moral quandaries aplenty
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At a budget price this ricochet puzzler offers very little variety or flair, but could be a diversion for the right crowd
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While there are many slashing roguelikes out there, and the ones at the top of the pack are well ahead, there’s no shame in the middle
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A collection of problems plague this family-friendly beat-em-up ranging from the voice to the look to the sluggish controls
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While you get a sense of the depth and excellence of the table-top game that it adapts, digitally Gloomhaven is a bit of a mess
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You can hear the elevator pitch now: Kingdom micro-strategy meets Stranger Things… and it works
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While there’s nothing in particular wrong with the experience, just outside of the animation style it feels quite uninspired
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If you happen to be a fan of the spooky season and retro games this may do the trick
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