Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
Mixing together impeccable artistic design and aesthetics with ever-changing puzzle objectives, Cocoon is quite endearing
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While there’s a mesmerizing flow to the grind perhaps, there’s mechanically not much happening here
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Mixing together some decent story beats with choices to be made and some fighting it’s at least novel, but it lacks real depth
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If you’re a fan of strategy games in the vein of Advance Wars, Wargroove 2 makes an outstanding case for your attention
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While the concept of having dinos in a farm sim adventure has appeal, Paleo Pines struggles to deliver more than novelty
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While it’s cool to see the OG title in the series on Switch, and it has some improved multiplayer options, it’s still a somewhat tough sell
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While certainly chill, environmentally conscious, and approachable to all there’s not much excitement to be had here
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While its mechanics are a mixed bag and the story and darker tone may not be for everyone, Long Gone Days does have ambition
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Nothing puts a damper on a game like crash issues, but even without that this family-friendly platformer comes up short…
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While old-school gamers like me may remember the name, perhaps there was a reason I didn’t remember much else…
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While perhaps the Switch may not be the ideal platform for such a gorgeous and intense game, but the experience is still solid
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While its roguelike twist sets it apart a little, an abundance of other Pokemon-adjacent indies and rough looks make this tough to love
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This sandbox platformer has a distinct style but its freedom and lack of structure also tended to make it easy to put down
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Sporting spacious stages, plenty of opportunities to grind and show your technique, and a thoroughly hip look and feel, it’s a treat
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While it does deliver a mix of classic arcade-style simplicity and fun with a bit of stealth, it lacks lasting flavor
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A mix of gravity complications, some shooting, and a bit of frustration initially make way for better play as you go
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A mix of old-school point-and-click adventure beats mix with modern productions values and polish to make for a good time
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While the musical element may sound like it would enhance play it’s more of an accessory that can’t improve generic shooting play
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One of those experiences that gets better with some investment, what starts as more generic becomes something more
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While mechanically it can be tricky at times as you work through larger puzzles, the dynamic nature of your mirror works nicely
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