Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
While pure simulation fans who are into trains should be happy, the play is definitely limited in excitement and real variety
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With a colorful but still retro look and style, Kraino Origins has some old-school appeal but feels a bit generic overall
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For precision platforming on a budget this is an option, though it isn’t without some caveats
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While there aren’t nearly enough takes on the futuristic combat racer, Flashout fails to make a strong case for being a go-to option
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While absolutely designed with younger or more casual gamers in mind, this light budget platformer has creativity and charm on its side
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A puzzle game where it helps to have some creativity mixed with a bit of a sociopathic tendency that enjoys killing your clones
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A tight and generally pretty smart take on the dodge-em-up that manages to impress at its pretty humble budget price
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There’s something to be said for taking the familiar and doing something different, the problem is when the new way isn’t great
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While it has a bit of a Vampire-Survivors-meets-classic-arcade vibe, there’s very little challenge or play in store for you here
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A really cool and pretty high-concept idea that can lead to some fun and creative stories, but sometimes you can really get stuck
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While pretty well every fishing game on Switch has been pretty bad, at least most were playable. This is not
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While not everything clicks and it feels like you need to read a user manual worth of instructions, it makes for a unique experience
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While there’s no question this challenging roguelike slasher has style to burn, some performance issues hold it back
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Feeling like it was designed to take some inspiration from the challenge of Dark Souls, and the format and look of Fallout, this feels pretty different
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Two distinct beat-em-up modes, some wild characters, and a taste for ridiculousness help, but the quality of play is merely average
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Especially if you’re unfamiliar with what appears to be the licensed characters, this feels like a thin offering
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While it has an art style and general bones that help it to stand out, its gameplay and core combat deflate the experience
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While it appears to try to match up to the somewhat crazy physics action of the likes of Clustertruck, its controls get in the way
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A great overall look gets this off to a hot start, but a little too much repetition and some early struggles hold it back a bit
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While absolutely a unique sort of 3D space mech-suit-anime-girl fighter with plenty of flair, overall depth is a bit of an issue
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