Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
When you see or hear the words endless runner the typical reaction is to go straight into eye-rolling mode...
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Full of quirky and unusual characters, and built on a somewhat unusual premise of there being a hero amusement park of sorts where people go to get their dungeon crawl on, Heroland is most definitely different...
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If you're a fan of the Overcooked series, taking on somewhat simple actions while under the gun, either playing solo or with some help, Tools Up is looking to capitalize on your appreciation for that style of play...
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Undoubtedly cute, this rolling challenge plays reasonably well but is quite simple in its design
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While quite stylish, this budget Picross-style puzzler brings nothing new to the table
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One of the things I love the most about indie games and devs are the risks you see being taken in the form of new experiences that challenge the status quo and expectations of what a game can be...
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While this budget shooter mostly adheres to the familiar (but with a weird edge) it's reasonable for the price
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While sometimes simple is a plus, the lack of deep challenge or complexity of its puzzles leave it in brownout state
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Roguelike shooters have been a staple for me on the Switch, generally providing a great outlet for intense play for some period of time that will feel familiar to a degree but ever-changing...
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While I have played (and generally enjoyed) a ton of roguelikes of all flavors on the Switch I can’t say any of them has been quite like Children of Morta...
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As a big fan of the hidden item and puzzle subgenre for killing some time while relaxing the wrinkle of horror is something I really appreciated in the original title in this series...
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When it comes to local multiplayer games on the Switch there tend to be pretty set patterns in what is available...
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Most modern games tend to feature protagonists who are ready for action and tough as nails...
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A pretty humble stab at a game development sim with some charm but not much to differentiate in its space
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Overly hard and lacking in much to offer for the effort, this is an easy one to skip
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Since I’m a huge fan of roguelikes and their ability to revitalize and alter how you play more classic genres I’ve always wondered how it would pair with the Legend of Zelda...
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Games like Rocket Wars are honestly getting hard to review without a bit of a jaded tone...
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Billed as a mix between Lemmings and some physics Squidgies Takeover is a smart and pretty entertaining puzzler that’s also a nice change of pace from the norm for the genre on the system...
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Blending together elements of flying games, exploration, some mini game action, and perhaps a bit of overly-aggressive environmentalist themes Bee Simulator is a unique experience...
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OK, so I dig weird games, I've even made a list of my favorites on the system...
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