Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
Another gorgeous and generally rock-solid JRPG experience, though not terribly different from its predecessor
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Working through trauma both past and present, this is an emotional journey with unexpected twists and turns
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An odd mix of a lot of exploring, taking photos, and trying to solve a variety of pretty unusual mysteries in a rural town
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Taking the base Picross formula and adding in some extra rules and complications works out quite well here, indeed
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With kart racers on Nintendo systems there are those that can’t quite match up to Mario Kart and those that don’t deserve to be on the track
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There’s some potential for a light roguelike meets RPG experience here, but it just fails to deliver much of interest
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It gets points for some slick sensibilities in presentation and attitude, though some aspects are weaker than others
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While it doesn’t have the oomph to compete well in a crowded roguelike shooter space, for the price it has some merits
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Though certainly an improvement from its humble original incarnation, against a very similar indie it doesn’t measure up
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If your goal is to get a group of friends laughing, yelling, and throwing down smack talk, this is a great choice
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An attractive and smart mix of tactical strategy and roguelike sensibilities make for a challenge, but those controls…
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Definitely living up to the “sim” aspect of its title, the controls are a formidable obstacle, but possibly not for the reason you’d think
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Provides enough story beats and creepiness to mostly compensate for its tendency to kill you somewhat abruptly
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While it works for some light shooting missions and minor mayhem, it doesn’t come through with much in the way of polish
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While its predecessor had the elements of a creepy good time present, Mask of the Lunar Eclipse brings it all together
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With its unique underwater style and combat, this Metroidvania-esque adventure has its own feel
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Unsurprisingly, the combination of Dead Cells and Castlevania proves to be nostalgic and truly fantastic in this paid DLC Package
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An odd pairing of a solid old-school Cabal-style arcade shooter and a mess of an attempt at a more grand adventure
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Until Vampire Survivors arrives on the Switch, fans of that style of play will handily get their essential fix with this
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Undoubtedly novel, and likely fun for a party atmosphere, calibration challenges and quirkiness limit its long-term appeal
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