Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
Feeling like a mix of Flat Heroes and Just Shapes and Beats, Hyper Shapes keeps it simple but challenging
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Less of a game and more of a mildly-interactive history lesson, it has some appeal, but likely a very narrow one
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For fans of Wonder Boy, the ability to experience every step in his lineage is great, but it offers no value add beyond the games
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Whatever its shortcomings in terms of the big picture, Dance of Death manages to get some key elements right
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Offers up a generally gorgeous mishmash of different ideas and modes of play, combined with a story that can be hard to follow
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Working to get your company going from Day 1 can be interesting, if you’re ready to grind to understand how
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Given the number of good to excellent farming and life sims on Switch, Drago Noka struggles to make a mark
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Though, conceptually, this story-driven game has a unique hook, in practice it is quite aggravating
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An unfortunately spot-on title for this pretty generic and troubled platformer
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If you’re looking for a way to digitally play many solitaire variants on the go it’s a enough solid option
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Taking you on a somewhat unusual and highly political journey back to Wonderland mixing strategy and storytelling
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Delivers a mix of rural character, old-school adventure, and some legitimately chilling revelations
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An operating system interface for the Switch? Uhm, yeah, and about that price…
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Taking you on a somewhat unusual and highly political journey back to Wonderland mixing strategy and storytelling
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Undeniably novel, it won’t be a game for everyone but for the right audience it may be fun
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Simplicity can be just what the doctor ordered at times, but for a console release this feels a bit too shallow
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Some surprising depth and creative storytelling mechanics help this pixel adventure stand out
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With its time and reality-bending story-telling revisionism, RE:CALL makes for a unique experience
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While fundamentally it delivers what little the title promises, the jank and control issues are miserable
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An unusual mix of classic side-scrolling shooter mechanics and twin-stick aiming makes for a thoroughly different experience
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