Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
Where to even begin, this game is a tedious and buggy mess with clunky controls to boot
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While offering up local or online multiplayer wackiness, the loose controls and physics work better with low expectations
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Creepy dolls, crying babies, and a general sense of creepiness can’t compensate for generally lackluster play
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If you don’t mind the simplistic aesthetics, this is a reasonably-solid Zelda-ish adventure on a budget
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This roguelike twin-stick shooter has its own sense of style, but its somewhat vanilla arcade-like grind detracts from its long-term viability
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While there’s no mistaking the classic Rampage base experience, Hemasaurus adds enough extra oomph to be its own game
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Though in general it doesn’t break new ground, 16-bit era fans should enjoy this pretty authentic action platformer
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Fully committing to a very retro look, this sort of horror adventure at least makes an impression in its somewhat brief runtime
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Forgoing the typical adventure tendency towards humor, Silentown instead sprinkles in a sense of foreboding that’s refreshing
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While certainly having a novel approach of mixing shooting with volleyball, it can’t keep the ball in the air for long
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Though boldly combining classical point-and-click adventure elements with some beat-em-up action it struggles a bit
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Despite pretty boldly declaring what type of characters are in the game, it fails to go almost anywhere with it
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The concept of an escape room-esque experience made in the 8-bit days is an interesting one, but in execution it struggles
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While it has many solid elements of fast-paced multiplayer mayhem, the control scheme shoots it in the foot
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While there’s a fine line between homage and ripping off, the Golden Axe beats in this budget beat-em-up spice things up
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Who knew that hidden object games could be so outright tough? If you want to test your matching abilities, this will do just that
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Even with no competition for the crown in this narrow strategy space, Survival still struggles to stay above water
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Mixing together a few different styles of strategic play, HEROish is at least quite unique on Switch
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This strategy / action hybrid has gotten only a mild facelift but its unique and approachable play remains intact
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You can’t fault this budget game with a timely theme trying to make a splash on the eShop, just don’t expect much
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