Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
While it’s always cool to see games using music as a means to solve puzzles, this adventure isn’t quite pitch perfect
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Keeping things pretty simple in execution, Melatonin delivers on rhythmic fun and challenges
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While hardly revolutionary, the laid back attitude and general pacing of this platformer are very approachable
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Hit the high seas in search of treasure, trouble, and generally pleasant exploration and adventure
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Putting a bit more action than is typical into the puzzle action genre, making for a more hectic experience
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Trying to answer the question of what it would take to woo an eldritch bringer of the world’s destruction
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This hand-drawn and generally fast-moving arcade action platformer has its ups and downs
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Heavily tapping into the classic vertical shooter genre, GyroBlade is decent but a bit too simple
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While there’s a creeping sense of horror waiting for you, this game gets in its own way far too much to recommend in any way
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While undeniably ambitious and packed with content, this Souls-like delivers challenges, but not all are intended
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This bare bones arena shooter isn’t too bad, but lacks a clear hook for your sustained interest
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While its puzzle action may be a bit ordinary, credit to the developer for trying to make the story mode entertaining
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While it has personality to spare, this lackluster “not-a-twin-stick” roguelike shooter fizzles
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Even with a mechanical arm this retro platformer lacks in excitement and originality
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While it’s not terribly ambitious or tough, there’s some solid twin-stick arcade shooting here on a budget
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Definitely geared for the younger, or more casual, crowd this is roughly a kids’ play version of multiple titles and genres
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The girls are back with some new friends, new moves, and new challenges for beat-em-up fans
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A strange mix of fuzzy charm, farming sim, and an aim to help people permeate this unusual adventure
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While its chess-like movement is an interesting idea, a bare bones feel permeates the overall experience
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The creepy-ass neighbor is back, once again, to challenge you with puzzles and wonkery to thwart him
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