Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
Inconvenient co-op, control issues, and a general lack of clarity hamper this well-meaning puzzler
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Rocking vibes from multiple arcade classics, Donut Dodo is an excellent and challenging remix
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Carefully plotting your rails to ensure your train will leave the station has never been so addicting
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While this anti-gravity racer isn’t as intense as hoped, it does make for a decent light combat racer
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Who knew that sports RPGs could consistently be so engaging, approachable, and charming?!?
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While fans of this strategy RPG “classic” are likely to be excited to see it again, the uninitiated may find it slow
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Skipping over merely ordinary animals to raise and care for, why not just go straight to the fantastical with dragons?
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A great pixel art look gets dragged down by decidedly old gameplay sensibilities and aggravations
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While only ideal playing with a friend, Ship of Fools manages to be both simple and complex… and compelling
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Combining Metroidvania concepts with some twin-stick shooting, The Knight Witch swings big… and gets on base
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Steeped in old-school sensibilities, this budget slashing adventure should appeal to retro fans
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This “classic” is back, with an authentic modern-look version, but whether that’s a good thing is up for debate
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Melding together more classic adventure elements with some horror, Saint Kotar is different, but flawed
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Passion projects are always pretty fascinating to check out, sometimes with shockingly great results, but other times…
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If you don’t mind the very old-school look and feel, and get over the poorly-mapped buttons, it has some appeal
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Stealthy movements, brutal takedowns, and a constant need to be aware of your surroundings abound
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An unusual mix of a non-interactive story pondering the perils of game development and a decent puzzler
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With its hodge podge art style, and a lack of something compelling you to play, this Gardenia wilts quickly
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While undeniably cute, the interface and controls get in the way of engaging with your virtual pups
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There are elements of this roguelike action game that work, but one critical one that lets the rest down
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