Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
The second go-round for this franchise adds new characters and abilities, but also loses some of its weirdo flair
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Whether or not it resembles its cinematic inspiration I can’t say, but after a rocky start it does at least prove interesting
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If you’re down for a mix of creepy, weird, and somehow charming as well, buckle up!
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An odd concept blends with a poorly-chosen control scheme to get this roguelike hopelessly lost
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Cool aesthetics and general vibes aren’t enough to compensate for awkward combat and disjointed execution
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Remember, as long as you learn from them, no experiments are ever a failure
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Even casual gamers will likely find this too simplistic and dull to be of interest
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Even after 10 years, the original Q.U.B.E. remains a compelling and well-built first-person puzzler
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Undoubtedly pleasant and adhering to classic time management beats, but then there’s the curious matter of price
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There’s engaging combat to be enjoyed at some point in the game, but getting there is pretty painful
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While there may be a simple and pleasant experience to be had here, weird control issues kill the fun
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The iconic series adds well-implemented multiplayer to the mix, clearly making itself king once more
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While its name is undoubtedly odd, this very chill-but-smart puzzler delivers a unique challenge
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Not a bad bit of fun for retro platforming enthusiasts, with a few novel touches that help it shine
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Sometimes conversions from the PC to console just go bad, and this is one such case
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While it very much feels like a traditional JRPG, there’s just a flair to this title that pulled me in
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A mix of cuteness, charm, and engaging exploration make this a winner
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When done correctly, simplicity can work and make for a compelling game. This title doesn’t quite work out that way though
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If you’ve ever dreamt of a beat-em-up that would effectively flow and feel like John Wick this gets really close
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A satisfying and generally very accessible Metroidvania experience awaits
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