Justin Nation
- Rocket League
- Neon Abyss
- Wreckfest
Justin Nation's Reviews
You play the game as a be-tentacled intern at the title Godly Corp, tasked with taking different shifts where you’ll have to focus on multiple tasks at once while then struggling with the controls...
It’s hard not to have mixed feelings with transplants from the mobile space sometimes...
There’s really no way to say it aside from this train sim is absolutely not ready for prime time on Switch…
Is simply meandering through somewhat barren landscapes really “gameplay”, no matter how serene?
I hate having to compare Harvest Life to Stardew Valley or Harvest Moon or any other game of this type because I feel like it harms them by association. While I rarely get on a tear about games because I worry about being unfair, Harvest Life just offends me because the games that inspired this one are just so much better by both ambition and execution than this. Nobody should be settling for a game like this in a library of choices as vast and full of quality as there is on the Switch. Even if you’ve burned through Stardew and other games like it already and are thirsting for that next fix, this game simply isn’t worth your money or your time.
I believe that the intent is to make a satirical point and goof on that state of the industry but there’s nothing clever or insightful here, only bland and generic levels with very little to do and next to zero entertainment value of any kind. Satire and higher-order humor typically works to mock the subject of ridicule by running circles around it in some way by showing wit or subverting expectations (where are you The Stanley Parable?). In this case the game simply seems to wallow in mediocrity and then half-heartedly attempt to justify that by claiming that’s meant to be clever comedy.
I appreciate the fact that some elements of this game are purposely set up to be true to the vision of Resident Evil, which this is obviously inspired by. I also get that there will be people who, despite the game's failings, will thoroughly enjoy it and be engaged by the action loop it offers. However, given the wildly inconsistent nature of it (even by roguelike standards), the issues with items being so critical and yet so complicated at times, and the fact that handheld mode is likely not going to be a great idea overall it's hard to recommend without a substantial number of qualifiers. As noted, I think with some balancing and changing up pieces of the formula the overall experience could improve if tweaks are made but not knowing what the plans are I can only score the game based on what was provided.
Overall Monster Jam: Crush It is a hot mess of a game that is coming to eShop in a state that’s simply baffling. While on paper the license mixed with the various modes sounds like a lot of fun the execution of not just the graphics but the overall gameplay makes it feel more like a game from a previous generation… and I’m not only talking about the previous one. It’s really hard not to believe that this has been slapped together and is being sent out to market to simply ride on the assumption that Monster Truck fans, and more likely their parents, will buy it on sight. That’s a shame and especially when you throw the $40 asking price onto the package Crush It is a disappointment.
While the themes and subject matter the game is supposed to be trying to tackle are interesting the implementation of the product itself is poor without question. There are absolutely brilliantly-told stories using simple mechanics, a few that I’ve reviewed recently, that prove you can do a lot with a little. Unfortunately North’s ambitions didn’t extend to its execution, leaving instead a forgettable mess trying very hard to make a point.
Keeping in mind the budget price of admission Rock ‘N Racing Off-Road DX is a tough one to call. It makes fair attempts at providing some variety with multiple track layouts mixed with jumps and uneven terrain but at the same time racing physics being tricky at times can make for unintended challenges. While there is likely an element of personal taste to control in the 5 vehicles I found that the Highlander class (the first you’ll unlock) to be far superior to most everything else in terms of overall performance and handling. It may just take some tweaks but collisions are inevitable in the game and can royally screw you up, more than I’d expect. This can detract from some of the fun of the tracks that overlap themselves and that’s a shame. While there are some positives to be had in the game it’s also quirky enough that it’s tough to recommend.
The truth is, even if the game looks appealing to you in some form, if you have a smartphone of an average size you're far better off getting the game in that space. It's important for the Switch to have a diverse lineup that includes something for everyone. Unfortunately in the case of Boost Beast, even lacking an alternative for a simple and traditional match-3 experience, I have a hard time recommending it to anyone.
While on paper the license mixed with the various modes sounds like a lot of fun, the execution of not just the graphics but the overall gameplay makes it feel more like a game from a previous generation and I'm not only talking about the previous one. It's really hard not to believe that this has been slapped together and is being sent out to market to simply ride on the assumption that Monster Truck fans, and more likely their parents, will buy it on sight. That's a shame and especially when you throw the $40 asking price onto the package Crush It is a disappointment.
It's most definitely that time of year when gamers are inclined to go looking for something a bit more horror-focused in order to enhance the Halloween Spirit...
There’s nothing quite like the smell of fresh shovelware in the air this time of year
While fundamentally it delivers what little the title promises, the jank and control issues are miserable
While I'll freely admit that to this point I've struggled to find positive things to say about the majority of these mechanic simulators in the past there's just something about Pocket Edition that feels like it hit a new low for me...
Imagine taking to the roads in a war zone, moving between bases and the front lines, supporting the troops while trying to avoid any real action yourself...
What’s somewhat odd to me is that there’s obviously some ambition at play here...
With game series like Bayonetta, Devil May Cry, God of War, and more out there raking in consistent cash it’s easy to see why people would try to tackle the hack-and-slash adventure genre...
OK, so Thief Simulator… yeah, it’s a bit of a mess...