Alberto Lloret
An interesting collection, designed for both fans and new players, which subtly updates the first six Final Fantasy both in the audiovisual and in the playable. While it is true that not all games are equally good, it is a great way to rescue these classics on current consoles, although the price is somewhat high.
Review in Spanish | Read full review
An interesting collection, designed for both fans and new players, which subtly updates the first six Final Fantasy both in the audiovisual and in the playable. While it is true that not all games are equally good, it is a great way to rescue these classics on current consoles, although the price is somewhat high.
Review in Spanish | Read full review
An interesting collection, designed for both fans and new players, which subtly updates the first six Final Fantasy both in the audiovisual and in the playable. While it is true that not all games are equally good, it is a great way to rescue these classics on current consoles, although the price is somewhat high.
Review in Spanish | Read full review
An interesting collection, designed for both fans and new players, which subtly updates the first six Final Fantasy both in the audiovisual and in the playable. While it is true that not all games are equally good, it is a great way to rescue these classics on current consoles, although the price is somewhat high.
Review in Spanish | Read full review
An interesting collection, designed for both fans and new players, which subtly updates the first six Final Fantasy both in the audiovisual and in the playable. While it is true that not all games are equally good, it is a great way to rescue these classics on current consoles, although the price is somewhat high.
Review in Spanish | Read full review
An interesting collection, designed for both fans and new players, which subtly updates the first six Final Fantasy both in the audiovisual and in the playable. While it is true that not all games are equally good, it is a great way to rescue these classics on current consoles, although the price is somewhat high.
Review in Spanish | Read full review
A good compilation, although somewhat expensive, with 6 small rarities of Mega Man. They are not games for all audiences, but if you connect with its formula and its tactical role-style combats, you will enjoy dozens of hours of play.
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Unlike other Vanillaware games, GrimGrimoire Once More is not a game for the whole audience. If you connect with him and you are not frustrated by the "die, learn and try again" loop, you will have great moments with a careful mix of role-playing, strategy and tactics in real time and tower defense. Of course, it comes to us without translating...
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The Last of Us Part 1 comes to PC with a disastrous optimization and performance problems, evident especially in more modest equipment and with graphics of previous generations (and Steam Deck). In these cases, I would wait to see how it evolves. With a cucumber equipped with one of the latest graphics, you will enjoy a superior visual spectacle.
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If you want to use your PS VR2 for more than just playing, the first fitness app more than serves its purpose: it will make you sweat and train at the pace and intensity you want. Too bad it arrives in English and some options, especially related to goals and progression, sits a little in diapers.
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If you are a lover of classic survival horror, you will enjoy a great adventure, familiar and at the same time fresh, and that reinvents with enough intelligence all the tropes of the genre: limited inventory, enemies that return, puzzles that invite you to explore... All with a beautiful pixel art and a retrofuturistic entity that they fall in love with.
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Switchback VR is one of the best demonstrations of what terror can do on PS VR2 taking advantage of its technical innovations. Uncomfortable, intense and with moments that you will remember, you can only reproach the limitations that it brings as standard: it is not far from what was seen in Rush of Blood and it is somewhat expensive for what lasts.
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Bayonetta Origins is uncovered as a more than interesting metroidvania that, without reinventing the wheel of the genre, does well everything it puts on the table, with a technical invoice that, although it does not always give the breast, sometimes will make you doubt if you are playing on Switch. As soon as you like this subgenre, you will enjoy it from beginning to end.
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One Military Camp adapts a known and proven formula to a new context, the war, adding new options and mechanics that take advantage of this facet, resulting in a game that fans of the genre will surely like, and that will surely continue to surprise with the additions that are to come in the coming months.
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Theatrhythm Final Bar Line is the "homage" game that needed the 35th anniversary of FF, a title that brings together the best of its soundtrack with a fun and simple style of play, which both casual and hardcore players will enjoy. Add hundreds of things to unlock and an adorable aesthetic, and you have a great game.
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Horizon Call of the Mountain is the first major PS VR2 exclusive, and it does its job to show the possibilities of the new viewer, from the spectacular and sharp graphics to the functions of the controls. It shines especially in the combats against the machines, although at times it feels a somewhat corseted experience.
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The mixture of shooting arcade "bullet hell" with roguelite results in an interesting proposal, which in its jump to PC leaves an even more colorful technical plot. Of course, its difficulty and style may not be to the liking of all players, so if you do not like challenges and loops or repetitions, better think of another game.
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Deliver Us Mars is not a game that invents the wheel or surprises. If you played Deliver Us The Moon, its DNA remains intact. But between the new setting and the story, it is uncovered as an adventure that knows how to entertain and will catch you until the end, partly also because of its ability to recreate the atmosphere of the red planet with success.
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Forspoken it's not the next gen game that we're waiting for, but it's not as bad as some found in the demo. It has its share of elements to improve, starting with the script, but it makes combat and traverse very fresh and enjoyable, in a world full of things to do, that invites to keep playing even after watching the ending credits.
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There are games that are classics, and no matter how much time passes, they never stop being classic. P4G is one of them, and everything from the combat system to the soundtrack is still working and connecting more than a decade after its release. Now it comes back more beautiful and fluid, but it's still exactly the same game that amazed us on PS Vita in 2012.
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