Daniele Spelta
Civilization VI is what we wanted: a worthy heir to the most famous strategic series, which not only re-proposes all the strengths so appreciated by fans, but which manages to improve in many situations, thanks to fresh introductions, well integrated with each other, able to speed up the game but not to make it easier.
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Escalation manages to improve many aspects of the past Ashes of the Singularity, it brings two new campaigns that deserve to be played this time, many new units and the strategic zoom. Unfortunately there are still many problems with the path-finding, that cause a lot of frustration.
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Planet Coaster manages to be a worthy heir of RollerCoaster Tycoon 3, with a powerful rollercoaster editor and thanks to its beautiful graphics. Least successful is the management part.
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WARSHIFT is a strange creature, half RTS and half TPS, made only by one person, Cyril Megem. The mix works well but neither the strategy nor the shooting sections are perfect.
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RollerCoaster Tycoon World is a pale shadow of the past RollerCoaster Tycoon 3. The rollercoaster editor works well, but it is also the only good element of the game.
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Shadow Tactics brings back the atmosphere of some classics, like Commandos and Desperados, with a hard and fun tactical gameplay.
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A pure tribute to the arcade games of the 80s, like Ghost'n Goblins or Rastan. It is a not a mere copy but it has a own soul, universe and mythology inspired by the medieval spanish tradition.
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Maize is a first person adventure, full of humor and nonsense, with talking corn and Russian Teddy Bear. However, the puzzles are very easy to solve and the journey is short and linear.
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Space Hulk: Deathwing is a squad-based shooter, like Left 4 Dead or Vermentide, but its gameplay lacks innovations and the AI is not cooperative. The situation is saved thanks to the atmosphere and the graphical component.
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Warhammer 40,000: Sanctus Reach could be a good turn based strategy game, some mechanics are well implemented but numbers and statistics seem to be quite random.
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Urban Empire takes from kind of titles, like Cities: Skyline, Civilization, Democracy and Crusader Kings, but its interpretation of the city building games is not completely successful.
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With Diluvion you can explore a vast underwater world and fight submarines and dangerous creatures. If you can manage and control your submarine.
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Alwa's Awakening is a true, but beautiful, trip in the past. Everything is close to the old masterpieces of videogames, with only a few buttons that were able to do all the things a gamer needed.
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Phoning Home is not the same old survivor game, but tries to bring to light some serious theme, thanks to the link between ANI and ION, the two protagonists.
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Realpolitiks is a Europa Universalis-like, it's a grand strategy sets in the present and in the near future. It is suitable for everyone, but too easy for more experienced that are looking for a real challenge.
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DESYNC is a retro-futuristic shooter, that mix the killing-style of Bulletstorm, the art direction of Tron and the fast-paced action of Painkiller, all wrapped with a thick fog and a sadistic level of difficulty.
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The Great Whale Road is an adventure made by turn based strategy, RPG and management of an ancient Danish clan, but in almost evry aspects there is a feeling of lack of depth.
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Warhammer: Dawn of War III is a new starting point, with many new features in the gameplay, but not everyone will appreciate the changes made by Relic. Surely, no one will love the few content.
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Everything can't be described as a game, it is a journey made by the mind of David OReilly, a pure experience of about it is the meaning of our life.
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Expedition: Viking is a great mix made by strategy and RPG elements, a must have for all fans of Expedition: Conquistador, but some imperfections are still present.
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