Daniele Spelta
Dark Alliance has some intriguing mechanics and a smart level design.
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0'N 0'W is an acid and psychedelic trip through an absurd world with no end.
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Everything can't be described as a game, it is a journey made by the mind of David OReilly, a pure experience of about it is the meaning of our life.
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Wild West Online isn't a real game
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Narcos: Rise of the Cartels is a bad advertisement for the Netflix's TV-show.
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Bad ideas and bad errors, with glitches and bugs. The feeling is of a game not completed, with no polishing at all.
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Paranoia: Happiness is Mandatory is an isometric RPG set in a dystopian future, but the real dystopia is the game itself.
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Please don't publish - WWE 2K20 is the Botchamania of wrestling game.
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Everything went wrong with Jagged Alliance: Rage!
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Unfortunately, Daydream: Forgotten Sorrow is not a good tribute to some more classic games, like Limbo or Little Nightmares, and fails to deliver a memorable adventure, feeling way more frustrating than it should.
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Blood Bowl 3 feels like an early access game and that's a real shame, because the fun gameplay is plagued by a ton of inexplicable design choices and the pushy microtransactions do the rest.
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The Waylanders is an old style RPG with a good setting, but it is penalized by bugs, errors and full of awfull dialogues
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Necromunda: Underhive Wars is a tactical RPG set in the Warhammer 40K universe, but unfortunately it doesn't share much with the quality of the board game
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Overkill's The Walking Dead is nothing but a random zombie shooter.
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Starship Corporation has some good ideas, in some parts works well, but it lacks of details and polishing.
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Kings and Heroes has some good ideas, playing togheter is enjoyable in this MMORPG, but it has some real heavy problems.
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Bannerman is only a forgettable fantasy RTS.
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RollerCoaster Tycoon World is a pale shadow of the past RollerCoaster Tycoon 3. The rollercoaster editor works well, but it is also the only good element of the game.
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Necromunda: Hired Gun is a frenetic fps without a moment of pause, but various technical problems, a forgettable story and a gunplay with too many ups and downs put some excellent ideas in the background
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New Allies fails in breathing new life in The Settlers' franchise: the crossover between the classic gameplay and the RTS mechanics feels dull and rushed, leaving the player with the feeling that this is not The Settlers' return they longly waited for.
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