I struggle with Vampyr as a title. One the one hand, I love so many of the concepts and ideas that are packed into this game. Moral dilemmas, mystery, Vampires; these are a few of my favourite things. The fact that it takes place in such an intense and interesting historical time with such engaging narrative concepts excites me to my core. Yet frustrating porting issues, a lifeless world, endless dialogue and washed out visuals made it a slog to get through. As much as I would love to recommend Vampyr, I fear that the darkest parts of Vampyr have overcome the light.
Subaeria is a title that has loads of potential but suffers from a mix of poorly implemented roguelite mechanics and bugs. At present ,it's not a title I can wholeheartedly recommend. However ,the issues mentioned can be patched out and hopefully soon as Subaeria has the potential to be a great action puzzler.
Conqueror’s Blade attempts to set a new standard for what a tactical action MMO can look like. The game does achieve some of what it sets out to do, with some truly great tactical moments and some epic battle sequences. However, clunky, simple player combat, overwhelming progression systems and lacklustre visuals and open world leave the game feeling underwhelming and a bit disappointing.
So is Riverbond worth your time? If you have kids I would say that they couch coop experience is great. It introduces them to a great genre with a family-friendly filter. If you're looking for the next dungeon crawler for yourself I worry that there just isn't enough here to keep you interested for any length of time.
They Are Billions is a brilliant game that breaths fresh life into the RTS formula. Its setting, concept, and execution make it a wonderful addition to the genre. However, the console port with poor controls will most likely leave players frustrated and wishing they had picked it up on PC. As much as I loved the title I cannot recommend it for a console. So if you're interested in They are Billions I would strongly recommend taking a look at the PC version of this zombie survival RTS.
Overall Niffelheim hits the mark in regards to setting, story and world building but misses terribly in play mechanics like combat and progression. It's a shame because in many the world begs to be explored and discovered. If you can stomach the grind then I do think there is some charm in this 2D side scroller RPG. However, for the average player, it's going to be tough to see base the deery combat and farming.
After a week's worth of time spent in Rainbow Skies I have to say that even as someone who is not typically a tactical, turn-based RPG player, I appreciate how much has gone into Rainbow Skies. It definitely scratches that particular itch with great progression mechanics, an intriguing world and story, and some great tactical combat. However, the game's unbalanced pacing in story delivery coupled with some serious "what do I do now" moments hamper this otherwise fun tactical, turn-based RPG.
Despite its flaws, I appreciate Death's Gambit and what it has accomplished. It offers a challenging, story-driven platforming experience that will reward the patient and methodical. Wrapped in a beautiful pixel art veneer and topped with a wonderful soundtrack, Death's Gambit is a treat for those willing to spend the time to master its combat and enemies. Will it appeal to everyone, absolutely no! However, much like games like Dark Souls, I don't really think that's the point.
At the end of the day Space Hulk: Deathwing Enhanced Edition feels like a fairly solid addition to the Warhammer 40k Universe. Its setting and visuals offer a great look at the dark gritty universe and the deliberate choices in combat mechanics will make you feel like a Space Marine. However, those same choices will definitely be a turn off to a lot of FPS players and when coupled with some awkward AI it's safe to say this title won't be for everyone.