Radical Rabbit Stew isn’t a long game, it isn’t a super complex game, but it IS a fun game, and I thoroughly enjoyed my time with it. The levels are perfect little bite-sized chunks I can pick up whenever, and it hits that mix of challenging enough to be engaging without being frustratingly so.
I’ll be honest, this doesn’t feel like something that should have been released yet. It feels more like an early build of a game still in development. The visuals need some polish, combat needs larger hit detection for melee and dodging…it really needs a lot more love.
This game is exceptionally short, at about an hour for a playthrough, but it spends that hour well. You’re given enough time to get to know the cast, explore the city, and leave once the city’s secrets have been laid bare and the remaining answers lie beyond in a later volume.
It’s clear [Super Sexy Software] tried. I love the art direction, they tried to pull off something more original towards the end, and the little optional things you can interact with are fun and whimsical. I’d love to see where they go in the future, but I cannot deny that this is a fairly flawed title.
Overall, I’d say if you haven’t played Saints Row IV before to give it a shot. I honestly had a blast going through this. If you have, well, the novelty of having it portable might not justify the price tag. I have heard from Volition that the bugs ARE being worked on but, at the moment, there’s no definite time frame for when the DLC will actually be available for Switch players, and I can’t help but be a little disappointed at that.
If you want a game that’s more of an experience than simply something to kill time, if you want something that showcases how artistic games can be, if you want an action platformer with plenty of approaches to combat, I can’t recommend enough that you pick up Ori and the Will of the Wisps.
If you have NOT played the original Rune Factory 4 however, I highly recommend picking this up. The writing is charming, the gameplay is a wonderful blend of pleasant and exciting, and all the interconnected systems mean even if you’re not directly working on your favorite aspect, you’re still working towards what you love.
Little nitpicks aside, I love this game. It juggles a bunch of interconnected systems well, combined with a light-hearted sense of humor and plenty of little bits of polish here and there that really show the love the developers put into the game.
On the whole, this game is a case study for how the small details truly make the game. It hits all the broad strokes well, and it has a solid foundation. With more polish, I would genuinely call this a good game. Unfortunately, as it is, it just comes across as a jumbled mess that slingshots between unfair and trivial, without enough fluff to make up for it.
Barring some bugs that will hopefully get patched soon, I really enjoyed my time with Interrogation – You Will Be Deceived. The interconnected systems that give consequences even to your “kind” options really make me want to dig in and figure out just what effects all my actions have.
Unfortunately in the end I just can’t recommend this. It’s beautiful, and with a bit more polish I would call it a fine way to experience a classic tale. As it stands at the moment, though, the bugs are an active detriment and the actual gameplay, the stuff that differentiates this from just reading a book or watching a movie, feel like they detract from the story more than add to it.
Barring a few minor issues here and there, Corpse Party: Blood Drive continues to be one of the most enjoyable visual novels I’ve played. It’s campy, gruesome, a little fanservicey…so a lot like the scary movies I grew up with through a different cultural lens.
I was a fan of the original Catherine, and I’m pleased to find the changes are mostly for the better. If you like puzzle games, specifically ones about finding patterns through the noise, and don’t mind potentially uncomfortable questions about mature topics, I highly recommend picking up Catherine: Full Body.