Keith Milburn


58 games reviewed
77.1 average score
85 median score
65.5% of games recommended
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10 / 10.0 - Grand Theft Auto V
Nov 26, 2014

This sharper Grand Theft Auto V doesn't carry any additional moniker – perhaps signifying the developer's confidence in believing that all versions of their game are the best. That simply isn't true here. These newer versions help realise Los Santos in a way that wasn't possible before, and reaffirms Rockstar's skill in producing authentic worlds, with a character all their own.

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Dec 15, 2014

Lara Croft and the Temple of Osiris is an enjoyable action-puzzler. It effortlessly presents combat and puzzle encounters to the player, without inundating or starving them of one or the other. Just make sure you bring some friends along for the ride.

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6.5 / 10.0 - Dying Light
Feb 4, 2015

If the best time you can have with Dying Light is through avoiding the main content, maybe that says a lot about how you shouldn't be structuring an open world game.

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Mar 3, 2015

The PS4 version of Akiba's Trip: Undead and Undressed does carry some extra features (like Twitch chat integration, and modifiable visual filters), but none of it alters the core – a funny idea embedded in mediocre combat. Endearing character interactions allow you to overlook some of the mechanical elements, but the rampant sexualisation drags the whole thing down.

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Mar 12, 2015

Zombie Army Trilogy feels exactly like what you think it is – a collection of DLC packages. With a bare-bones frame propping it up, the game is an emaciated experience with an overly ambitious price tag attempting to tie it all together.

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8.9 / 10.0 - Bloodborne
Mar 23, 2015

Bloodborne lends heavily from its forebears, but transforms the combat into a fast-paced dance of death. It rewards aggression rather than hanging back and waiting for opportunities to present themselves. While some technical, design, and pacing issues mar parts of the experience, Bloodborne is the freshest playing entry in a genre that has very narrow gameplay constraints.

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Apr 9, 2015

Bladestorm: Nightmare is a game that suffers from its fundamentals. The act of moving your troops around the battlefield, and engaging in combat, is too far removed from the player's input – leading to frustration rather than gratification. Adding dragons to the mix doesn't shake up the formula, and highlights that not all games can act as frameworks for other concepts.

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If you're returning to Dark Souls II, you'll either come away pleased that you're on the same page as the designers, or annoyed by the seemingly perfunctory remix of enemy and item placement. On the other hand, brand new players may find Scholar of the First Sin to be an ideal, more guided tour of the world of Drangleic.

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May 10, 2015

MachineGames have, again, gone beyond the scope of what most people would come to expect from a game with the Wolfenstein tag on it.

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Jun 10, 2015

While the story mode feels like a missed opportunity, and minor issues on the periphery detract, Guilty Gear Xrd SIGN is still an impeccably polished, lavishly produced, and lovingly crafted fighting game – worthy of a spot on anyone's shelf.

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